Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Energy damage on Trip touch attack?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 3026427" data-attributes="member: 19675"><p>You're missing the important question- "Are legs vital organs?"</p><p></p><p>If you want to do Sneak Attack damage, the rules explicitly state that you must strike a vital organ or similarly vulnerable area. IMHO, "legs"- the target of a trip attack- do not meet that criterion, making them an invalid target for SA damage on a trip.</p><p></p><p>If you want to include "legs" as vital organs, then you might as well drop the requirement that vital organs be struck.</p><p></p><p>Experiment:</p><p></p><p>Make a mock tripping weapon- a weight on the end of a rope or string.</p><p></p><p>Strike with it at a target, intending to hit that target's legs in such a way as to entangle them. If you can't get a target, use your forearm.</p><p></p><p>You'll note that the weapon takes a lot of time to wrap around the target, and that by the time the weapon has finished wrapping up its target, its kinetic energy is exhausted- it will not hurt to have a limb struck this way (though you may get a rope burn). The weapon will either wrap a large surface area, or it will wrap over its own length, dampening the blow.</p><p></p><p></p><p></p><p>Not to me.</p><p></p><p>Most weapons harm their targets by transferring kinetic energy from the attacker to the target by slashing, piercing or bludgeoning- quickly, in a single vector and over a relatively small area.</p><p></p><p>An attack from a tripping weapon does away with that damage by substituting the ability to tangle the limbs of the target in such a way that the target is immobilized in some way. The attack itself does no damage because the force is distributed over a larger area over multiple vectors and takes more time.</p><p></p><p>In contrast, energy from an enchanted weapon is not kinetic in nature- it is an energy discharge...fire energy, cold energy, electrical energy, whatever. All that is required to discharge the energy is contact- a successful hit.</p><p></p><p>Experiment:</p><p></p><p>Buy a nightstick and an electric cattle prod.</p><p></p><p>Hit someone with the nightstick. Hit someone with the charged cattle prod.</p><p></p><p>Touch someone with nightstick. Touch someone with charged cattle prod.</p><p></p><p>Note results. The person hit or merely touched by the cattle prod will experience pain.</p><p></p><p></p><p>I'm not missing the weapon description quote. What you are missing is that the DMG also states that fire is never non-lethal damage in 3.x. I would take this to mean that a weapon sheathed in fire is capable of dealing fire damage whenever it is in contact with something.</p><p></p><p>Thus, if you set a flaming sword upon a stack of paper, you simply check this list:</p><p></p><p>1) Is paper flammable- vulnerable to damage from flame? (check)</p><p></p><p>2) Is the sword in contact with the paper? (check)</p><p></p><p>3) Is the sword flaming? (check)</p><p></p><p>4) Is fire normal damage? (check)</p><p></p><p>As an object the paper should take the damage from the flame. Because of its nature, it should ignite.</p><p></p><p>An as you have no doubt noticed, I support the position that a flaming (or similarly enchanted) weapon can deal its enchantment damage upon contact with something vulnerable to that damage type. Physics doesn't care which target hits what- energy gets transferred when 2 objects come into contact. A foe grabbing your flaming sword is no less endangered by it than the foe you strike with it.</p><p></p><p>I'll reply this way- if you run your combats in such a way that a torch used in combat as an improvised weapon can ignite flammables, then there is no logical or mechanical reason that a flaming sword should be run differently- it is no more "instantaneous" than the mundane weapon; its flame is no less lethal.</p><p></p><p>If, OTOH, you run your combats in such a way that a torch used in combat cannot ignite flammables, then neither should your flaming weapons.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3026427, member: 19675"] You're missing the important question- "Are legs vital organs?" If you want to do Sneak Attack damage, the rules explicitly state that you must strike a vital organ or similarly vulnerable area. IMHO, "legs"- the target of a trip attack- do not meet that criterion, making them an invalid target for SA damage on a trip. If you want to include "legs" as vital organs, then you might as well drop the requirement that vital organs be struck. Experiment: Make a mock tripping weapon- a weight on the end of a rope or string. Strike with it at a target, intending to hit that target's legs in such a way as to entangle them. If you can't get a target, use your forearm. You'll note that the weapon takes a lot of time to wrap around the target, and that by the time the weapon has finished wrapping up its target, its kinetic energy is exhausted- it will not hurt to have a limb struck this way (though you may get a rope burn). The weapon will either wrap a large surface area, or it will wrap over its own length, dampening the blow. Not to me. Most weapons harm their targets by transferring kinetic energy from the attacker to the target by slashing, piercing or bludgeoning- quickly, in a single vector and over a relatively small area. An attack from a tripping weapon does away with that damage by substituting the ability to tangle the limbs of the target in such a way that the target is immobilized in some way. The attack itself does no damage because the force is distributed over a larger area over multiple vectors and takes more time. In contrast, energy from an enchanted weapon is not kinetic in nature- it is an energy discharge...fire energy, cold energy, electrical energy, whatever. All that is required to discharge the energy is contact- a successful hit. Experiment: Buy a nightstick and an electric cattle prod. Hit someone with the nightstick. Hit someone with the charged cattle prod. Touch someone with nightstick. Touch someone with charged cattle prod. Note results. The person hit or merely touched by the cattle prod will experience pain. I'm not missing the weapon description quote. What you are missing is that the DMG also states that fire is never non-lethal damage in 3.x. I would take this to mean that a weapon sheathed in fire is capable of dealing fire damage whenever it is in contact with something. Thus, if you set a flaming sword upon a stack of paper, you simply check this list: 1) Is paper flammable- vulnerable to damage from flame? (check) 2) Is the sword in contact with the paper? (check) 3) Is the sword flaming? (check) 4) Is fire normal damage? (check) As an object the paper should take the damage from the flame. Because of its nature, it should ignite. An as you have no doubt noticed, I support the position that a flaming (or similarly enchanted) weapon can deal its enchantment damage upon contact with something vulnerable to that damage type. Physics doesn't care which target hits what- energy gets transferred when 2 objects come into contact. A foe grabbing your flaming sword is no less endangered by it than the foe you strike with it. I'll reply this way- if you run your combats in such a way that a torch used in combat as an improvised weapon can ignite flammables, then there is no logical or mechanical reason that a flaming sword should be run differently- it is no more "instantaneous" than the mundane weapon; its flame is no less lethal. If, OTOH, you run your combats in such a way that a torch used in combat cannot ignite flammables, then neither should your flaming weapons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Energy damage on Trip touch attack?
Top