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*Pathfinder & Starfinder
Energy damage on Trip touch attack?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3029750" data-attributes="member: 19675"><p>The only rules language in the Touch Attack section is on calculating Touch AC. There are no attendant rules on what can and what cannot be used to deliver a touch attack. The rules are simply silent.</p><p></p><p>You can, of course, choose not to allow melee weapons to make touch attacks, but you can't really base that on RAW. That is <em>pure</em> DM interpretation- I'm not saying its <em>invalid</em>)- its just not based in rules (nor in the RW).</p><p></p><p></p><p></p><p>Because by the very structure of the sentence, in the form of the phrase "combustible materials such as," you can see that it is not meant as an exhaustive list.</p><p></p><p></p><p></p><p>This is a fair reading, though I've never seen it played that way. But if you so interpret it, then you must rule similarly for exposure to torches used in melee combat to be consistent.</p><p></p><p></p><p></p><p>If you look at the other attacks in the special attack section (where trip et alia are located), they tell you if and when you deal damage- such as with grapple. Grapple has a damage dealing section, thus you deal damage with grapples when the rules say you do.</p><p></p><p>Trip has no such section saying that you can deal damage, thus it does not. I think we agree on that.</p><p></p><p>Where we disagree is whether, when there is no underlying damage, an energy weapon still deals its energy damage- hence the question about attacks like trip.</p><p></p><p>IMHO, energy damage is triggered on a successful hit, and does not require underlying damage. Its <strong>sole</strong> prerequisite is a successful hit. It is unaffected by conditions that diminish, nullify or substitute other effects for the normal effects of a weapon strike.</p><p></p><p>In other words, when a weapon with an energy enchantment is used to deliver a successful strike, there is a conceptual bifurcation. Down one path is the normal damage and other effects of the weapon strike. Down the other is the damage delivered by the enchantment. The target is subject to both branches, but neither branch affects the results of the other.</p><p></p><p></p><p></p><p>This is where you must use your mind instead of mindlessly following rules that produce inherently inconsistent results. Quite simply, RAW cannot solve all inconsistencies.</p><p></p><p>To trip someone, you must hit their legs, and in fact, you must declare you are making a trip attack before rolling- you are, in effect, making a called shot to the legs. To behead someone, you must hit the shoulders, neck or head. The Vorpal enchantment effectively guides a normal strike into that area...and, as I recall, only on a <em><strong>critical</strong> hit.</em></p><p></p><p>Unless I'm mistaken, those body parts are generally at "opposite poles" from each other, so you have a logical impossibility. You have a conflict of rules of equal specificity.</p><p></p><p>OTOH, if this were a Sword of Sharpness, there is no inconsistency, since a limb is a valid target for a weapon with this enchantment.</p><p></p><p>If you have a Vorpal Guisarme or Whip that rolls well enough to trigger its special ability while doing a trip attack, you could rule that:</p><p></p><p>1) Because the person was aiming for a Trip attack, the Vorpal enchantment CANNOT trigger. (The Trip rules supercede the Vorpal enchantment rules.)</p><p></p><p>2) Because the person was aiming for a Trip attack, the Vorpal enchantment acts as normal if and only if the attack roll would hit the target's normal AC- which, since it requires a crit, it would. (The Vorpal enchantment rules supercede the Trip rules.)</p><p></p><p>3) Because the person was aiming for a Trip attack, the Vorpal enchantment acts as if it were a Sharpness enchantment, and severs a limb. (Compromise between rules of equal specificity.)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3029750, member: 19675"] The only rules language in the Touch Attack section is on calculating Touch AC. There are no attendant rules on what can and what cannot be used to deliver a touch attack. The rules are simply silent. You can, of course, choose not to allow melee weapons to make touch attacks, but you can't really base that on RAW. That is [I]pure[/I] DM interpretation- I'm not saying its [I]invalid[/I])- its just not based in rules (nor in the RW). Because by the very structure of the sentence, in the form of the phrase "combustible materials such as," you can see that it is not meant as an exhaustive list. This is a fair reading, though I've never seen it played that way. But if you so interpret it, then you must rule similarly for exposure to torches used in melee combat to be consistent. If you look at the other attacks in the special attack section (where trip et alia are located), they tell you if and when you deal damage- such as with grapple. Grapple has a damage dealing section, thus you deal damage with grapples when the rules say you do. Trip has no such section saying that you can deal damage, thus it does not. I think we agree on that. Where we disagree is whether, when there is no underlying damage, an energy weapon still deals its energy damage- hence the question about attacks like trip. IMHO, energy damage is triggered on a successful hit, and does not require underlying damage. Its [B]sole[/B] prerequisite is a successful hit. It is unaffected by conditions that diminish, nullify or substitute other effects for the normal effects of a weapon strike. In other words, when a weapon with an energy enchantment is used to deliver a successful strike, there is a conceptual bifurcation. Down one path is the normal damage and other effects of the weapon strike. Down the other is the damage delivered by the enchantment. The target is subject to both branches, but neither branch affects the results of the other. This is where you must use your mind instead of mindlessly following rules that produce inherently inconsistent results. Quite simply, RAW cannot solve all inconsistencies. To trip someone, you must hit their legs, and in fact, you must declare you are making a trip attack before rolling- you are, in effect, making a called shot to the legs. To behead someone, you must hit the shoulders, neck or head. The Vorpal enchantment effectively guides a normal strike into that area...and, as I recall, only on a [I][B]critical[/B] hit.[/I] Unless I'm mistaken, those body parts are generally at "opposite poles" from each other, so you have a logical impossibility. You have a conflict of rules of equal specificity. OTOH, if this were a Sword of Sharpness, there is no inconsistency, since a limb is a valid target for a weapon with this enchantment. If you have a Vorpal Guisarme or Whip that rolls well enough to trigger its special ability while doing a trip attack, you could rule that: 1) Because the person was aiming for a Trip attack, the Vorpal enchantment CANNOT trigger. (The Trip rules supercede the Vorpal enchantment rules.) 2) Because the person was aiming for a Trip attack, the Vorpal enchantment acts as normal if and only if the attack roll would hit the target's normal AC- which, since it requires a crit, it would. (The Vorpal enchantment rules supercede the Trip rules.) 3) Because the person was aiming for a Trip attack, the Vorpal enchantment acts as if it were a Sharpness enchantment, and severs a limb. (Compromise between rules of equal specificity.) [/QUOTE]
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Energy damage on Trip touch attack?
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