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*Pathfinder & Starfinder
Energy damage on Trip touch attack?
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<blockquote data-quote="KarinsDad" data-source="post: 3030848" data-attributes="member: 2011"><p>Sounds like an unarmed attack that puts you prone on the ground to me. What's that called in the game? Oh yes, a TRIP! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Trip in the game is a game mechanic that puts an opponent on the ground. It is totally irrelevant how this happens in the game.</p><p></p><p>I could push you and you could end up on the ground and it would still be a Trip mechanic. It would only be an Overrun mechanic if I pushed you to the ground after at least a 10 foot move at you.</p><p></p><p></p><p></p><p>Yes, I posted that.</p><p></p><p></p><p></p><p>This is the difference between RAW and many of your posts here in this thread.</p><p></p><p>You are focusing on many perceived Real World misconceptions like: A trip attack requires that the weapon entangle the leg. There is no such rule. The weapon could pull you to the ground from your Shield, your Helmet, your Butt. It really does not matter.</p><p></p><p>What matters in the game is the desired result and the game mechanics to achieve or not achieve that result.</p><p></p><p>If a player says "I want to knock that NPC prone", I will say to him: "Your PC has no special abiliites in this area, so you are limited to a Trip or an Overrun". I will not tell him "You can only do this if you can reach his legs. There is a 3 foot tall wall in front of him, so Trip is not allowed." There is nothing in the game that states that a 3 foot wall prevents a Trip. It provides cover and ups the opponent's touch AC, but if the rolls are made, they are made. The PC could also try an Overrun in this situation. However, with a 3 foot wall there, he would have to Jump in order to move into the opponent's square. But, if he makes it into the square, he can attempt the Overrun.</p><p></p><p>The game mechanics decide this, not an arbitrary "You can only Trip if you grab his leg" type of house rule. At least for most campaigns.</p><p></p><p></p><p>Many of the things you have written in this thread are some kind of "common sense" type of rule.</p><p></p><p>From your POV, Energy Weapons do their extra damage on a successful Trip not because RAW says so, but because you have found some "successful hit" loophole. However, you do not use this same loophole for Vorpal Weapons because "common sense" tells you not to.</p><p></p><p>That's not interpreting via RAW, that's basically making up your own house rules. Which is fine, but it doesn't really add to the OPs original question, it just muddies the waters when you present house rules as a legitimate way to interpret RAW. IMO.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3030848, member: 2011"] Sounds like an unarmed attack that puts you prone on the ground to me. What's that called in the game? Oh yes, a TRIP! :p Trip in the game is a game mechanic that puts an opponent on the ground. It is totally irrelevant how this happens in the game. I could push you and you could end up on the ground and it would still be a Trip mechanic. It would only be an Overrun mechanic if I pushed you to the ground after at least a 10 foot move at you. Yes, I posted that. This is the difference between RAW and many of your posts here in this thread. You are focusing on many perceived Real World misconceptions like: A trip attack requires that the weapon entangle the leg. There is no such rule. The weapon could pull you to the ground from your Shield, your Helmet, your Butt. It really does not matter. What matters in the game is the desired result and the game mechanics to achieve or not achieve that result. If a player says "I want to knock that NPC prone", I will say to him: "Your PC has no special abiliites in this area, so you are limited to a Trip or an Overrun". I will not tell him "You can only do this if you can reach his legs. There is a 3 foot tall wall in front of him, so Trip is not allowed." There is nothing in the game that states that a 3 foot wall prevents a Trip. It provides cover and ups the opponent's touch AC, but if the rolls are made, they are made. The PC could also try an Overrun in this situation. However, with a 3 foot wall there, he would have to Jump in order to move into the opponent's square. But, if he makes it into the square, he can attempt the Overrun. The game mechanics decide this, not an arbitrary "You can only Trip if you grab his leg" type of house rule. At least for most campaigns. Many of the things you have written in this thread are some kind of "common sense" type of rule. From your POV, Energy Weapons do their extra damage on a successful Trip not because RAW says so, but because you have found some "successful hit" loophole. However, you do not use this same loophole for Vorpal Weapons because "common sense" tells you not to. That's not interpreting via RAW, that's basically making up your own house rules. Which is fine, but it doesn't really add to the OPs original question, it just muddies the waters when you present house rules as a legitimate way to interpret RAW. IMO. [/QUOTE]
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Energy damage on Trip touch attack?
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