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General Tabletop Discussion
*Pathfinder & Starfinder
Energy damage on Trip touch attack?
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<blockquote data-quote="Hypersmurf" data-source="post: 3031280" data-attributes="member: 1656"><p>Except for the whip <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>You missed out "RAW, weapons deal damage on a successful hit".</p><p></p><p>Remember, this rule comes not from the combat section, nor the description of attacks, but from the description of <em>weapons</em>.</p><p></p><p>Let's say we trip as an unarmed attack. We make our unarmed melee touch attack, and if we succeed, we make an opposed Strength check. No problem.</p><p></p><p>Now we trip with a flail. We make our melee touch attack, and we score a successful hit.</p><p></p><p><em>Because we are using a flail, the damage column gives the damage dealt by the weapon on a successful hit</em>. We aren't using the fact that the combat section notes that attacks deal damage etc, etc, because this is overridden by the Trip rules. But we're tripping <em>with a weapon</em>, and on a successful hit, weapons deal damage defined by the table.</p><p></p><p>Once this is out of the way, we carry on with the opposed Str check etc.</p><p></p><p>Can you see that, by using the text under Weapons, and noting that the damage is <em>because it's a weapon</em>, I'm using the exact argument you're using for Flaming? Trip prevents the normal comparison of attack roll to AC yielding damage, but if it does not ignore the Flaming 'successful hit' language, how can it ignore the Weapons 'successful hit' language? </p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 3031280, member: 1656"] Except for the whip :) You missed out "RAW, weapons deal damage on a successful hit". Remember, this rule comes not from the combat section, nor the description of attacks, but from the description of [i]weapons[/i]. Let's say we trip as an unarmed attack. We make our unarmed melee touch attack, and if we succeed, we make an opposed Strength check. No problem. Now we trip with a flail. We make our melee touch attack, and we score a successful hit. [i]Because we are using a flail, the damage column gives the damage dealt by the weapon on a successful hit[/i]. We aren't using the fact that the combat section notes that attacks deal damage etc, etc, because this is overridden by the Trip rules. But we're tripping [i]with a weapon[/i], and on a successful hit, weapons deal damage defined by the table. Once this is out of the way, we carry on with the opposed Str check etc. Can you see that, by using the text under Weapons, and noting that the damage is [i]because it's a weapon[/i], I'm using the exact argument you're using for Flaming? Trip prevents the normal comparison of attack roll to AC yielding damage, but if it does not ignore the Flaming 'successful hit' language, how can it ignore the Weapons 'successful hit' language? -Hyp. [/QUOTE]
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Community
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Energy damage on Trip touch attack?
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