Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Energy damage on Trip touch attack?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 3035443" data-attributes="member: 19675"><p>Good to see things haven't slowed down in my absence!</p><p></p><p></p><p> </p><p></p><p>I never said that it didn't use identical language.</p><p></p><p>I'm asserting that resolving each attack depends upon a heirarchy of rules.</p><p></p><p>Trip, Grapple, etc, are all listed in a section called Special Attacks. Each particular subsection tells you whether or not an attack of this kind does damage, what the conditions are for doing damage, etc.</p><p></p><p>The rules for Magical enhancements do much the same in their own section- defining wether or not an enhancement activates or not, and what the effect of that enchantment does.</p><p></p><p>The problem is, the rules for special attacks and the rules for magical weapon enhancements are co-equal in the heirarchy, and there are no rules for giving precedence of one rules subset over the other, so one does not take precedence over the other.</p><p></p><p>Look at it like the military: You have your Commander in Chief, then you have a bunch of Generals, then Colonels, Liutenant Colonels, etc. If a General gives an order to a Liutenant Colonel under his direct command, that order is meant to be followed. If he gives the order to a Liutenant Colonel outside his direct command, that order is expected to be followed, but it may not be if it conflicts with the Lt. Colonel's orders from his direct superior. Orders between co-equals have virtually no force. At every level in the heirarchy, there is a bifurcation of chain of command.</p><p></p><p>Here, you have the general combat rule: Melee attacks do damage on a successful hit. Under that, you have 2 seperate rules sections, those dealing with special attacks, and those dealing with magic weapons. They are co-equal because they overlap and are not mutually exclusive- you can do special attacks with magical or non-magical weapons, and none of the DMG magical enchantments inherently affect special attacks. They are parallel because in one case it is the weapon doing (or not doing) the damage, in the other case, its the enchantments doing (or not doing) the damage.</p><p></p><p>In other words, while the Trip or Grapple section tells you what damage the weapon does and when, it tells you nothing about what magical enhancements do in that situation. And the Magic weapon sections tell you what the enchantments do and when, but not a word about special attacks (unless its something like a Sundering power that does both).</p><p></p><p>So, when the rules trigger at the same instant- here, the moment of the successful hit by a magic weapon during a trip special attack- you have 2 different operations going on: resolving weapon damage and resolving the effects of the magical weapon enhancement.</p><p></p><p>The result of which depends upon how YOU the DM decide to rule on how those effects are resolved: in <em>parallel</em> or in <em>series,</em> and <strong>there are no RAW rules section to decide this.</strong></p><p></p><p>In my campaigns, they are done in parallel, not in series. Thus, IMC, at the moment of the successful hit by a magic weapon during a trip special attack, one operation dictates that the special trip attack does no weapon damage, while the other operation dictates that the magical enchantments triggers.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3035443, member: 19675"] Good to see things haven't slowed down in my absence! I never said that it didn't use identical language. I'm asserting that resolving each attack depends upon a heirarchy of rules. Trip, Grapple, etc, are all listed in a section called Special Attacks. Each particular subsection tells you whether or not an attack of this kind does damage, what the conditions are for doing damage, etc. The rules for Magical enhancements do much the same in their own section- defining wether or not an enhancement activates or not, and what the effect of that enchantment does. The problem is, the rules for special attacks and the rules for magical weapon enhancements are co-equal in the heirarchy, and there are no rules for giving precedence of one rules subset over the other, so one does not take precedence over the other. Look at it like the military: You have your Commander in Chief, then you have a bunch of Generals, then Colonels, Liutenant Colonels, etc. If a General gives an order to a Liutenant Colonel under his direct command, that order is meant to be followed. If he gives the order to a Liutenant Colonel outside his direct command, that order is expected to be followed, but it may not be if it conflicts with the Lt. Colonel's orders from his direct superior. Orders between co-equals have virtually no force. At every level in the heirarchy, there is a bifurcation of chain of command. Here, you have the general combat rule: Melee attacks do damage on a successful hit. Under that, you have 2 seperate rules sections, those dealing with special attacks, and those dealing with magic weapons. They are co-equal because they overlap and are not mutually exclusive- you can do special attacks with magical or non-magical weapons, and none of the DMG magical enchantments inherently affect special attacks. They are parallel because in one case it is the weapon doing (or not doing) the damage, in the other case, its the enchantments doing (or not doing) the damage. In other words, while the Trip or Grapple section tells you what damage the weapon does and when, it tells you nothing about what magical enhancements do in that situation. And the Magic weapon sections tell you what the enchantments do and when, but not a word about special attacks (unless its something like a Sundering power that does both). So, when the rules trigger at the same instant- here, the moment of the successful hit by a magic weapon during a trip special attack- you have 2 different operations going on: resolving weapon damage and resolving the effects of the magical weapon enhancement. The result of which depends upon how YOU the DM decide to rule on how those effects are resolved: in [I]parallel[/I] or in [I]series,[/I] and [B]there are no RAW rules section to decide this.[/B] In my campaigns, they are done in parallel, not in series. Thus, IMC, at the moment of the successful hit by a magic weapon during a trip special attack, one operation dictates that the special trip attack does no weapon damage, while the other operation dictates that the magical enchantments triggers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Energy damage on Trip touch attack?
Top