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General Tabletop Discussion
*Pathfinder & Starfinder
Energy damage on Trip touch attack?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3046470" data-attributes="member: 19675"><p>Remember, a held touch spell is triggered by any contact with another valid target, either accidentally or on purpose.</p><p></p><p></p><p></p><p>So, if you use a touch spell, the touch spell resolves if:</p><p></p><p>1) you touch your target (melee attack roll- no damage)</p><p></p><p>2) you use unarmed strike on your opponent (regular attack roll- deals damage)</p><p></p><p>3) you use a special attack like a stunning fist, grapple or trip, stunning fist (regular attack roll- deals damage according to particular attack.</p><p></p><p>4) you slip and collide into somebody or something (no attack roll, no underlying damage)</p><p></p><p>The spell's effects are resolved completely without regard to any other question other than "did the attacker make contact with" something else.</p><p></p><p>In the same vein, weapon enchantments effects that are triggered by "a successful hit" are unaffected by the nature of the underlying attack and its results other than "did the attacker make intentional contact with his target?" (there must be a successful attack roll).</p><p></p><p>In your example, if the creature with claws used Vampiric Touch as a touch attack, there would be no underlying damage, but the spell would still resolve. If it used its claws naturally while holding the charge of that spell, the attacker would deal both claw damage AND Vampiric Touch effects to the target if he makes a successful attack roll. If it did a trip attack, it would trip the target and do Vampiric touch effects. If it grappled, it would do its claw damage and VT effects.</p><p></p><p>There is a dichotomy between resolving the intended results of the attack type and the other kinds of magical stuff that may be stacked on top of it. The magic doesn't care if its a standard attack or a trip- it resolves by its own rules, namely, "on a successful hit."</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3046470, member: 19675"] Remember, a held touch spell is triggered by any contact with another valid target, either accidentally or on purpose. So, if you use a touch spell, the touch spell resolves if: 1) you touch your target (melee attack roll- no damage) 2) you use unarmed strike on your opponent (regular attack roll- deals damage) 3) you use a special attack like a stunning fist, grapple or trip, stunning fist (regular attack roll- deals damage according to particular attack. 4) you slip and collide into somebody or something (no attack roll, no underlying damage) The spell's effects are resolved completely without regard to any other question other than "did the attacker make contact with" something else. In the same vein, weapon enchantments effects that are triggered by "a successful hit" are unaffected by the nature of the underlying attack and its results other than "did the attacker make intentional contact with his target?" (there must be a successful attack roll). In your example, if the creature with claws used Vampiric Touch as a touch attack, there would be no underlying damage, but the spell would still resolve. If it used its claws naturally while holding the charge of that spell, the attacker would deal both claw damage AND Vampiric Touch effects to the target if he makes a successful attack roll. If it did a trip attack, it would trip the target and do Vampiric touch effects. If it grappled, it would do its claw damage and VT effects. There is a dichotomy between resolving the intended results of the attack type and the other kinds of magical stuff that may be stacked on top of it. The magic doesn't care if its a standard attack or a trip- it resolves by its own rules, namely, "on a successful hit." [/QUOTE]
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Energy damage on Trip touch attack?
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