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*Pathfinder & Starfinder
Energy damage on Trip touch attack?
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<blockquote data-quote="Artoomis" data-source="post: 3047139" data-attributes="member: 111"><p>Well, no I am not saying I agree or not, but I at least understand what Danny is trying to say.</p><p></p><p>The rules for weapon damage are in a different place that the rules for weapon special ability triggering.</p><p></p><p>Thus even the same language (on a successful hit) might work differently depending upon context.</p><p></p><p>I think that's what he is saying, more or less.</p><p></p><p>Personally, I think the rules as written are a little messed up in this area and each DM need to decide what should happen You could, within the rules as written and exercising some DM judgment, rule that, on a Trip some combination of the below could happen (of course, if unarmed, a held Touch Attack charge will be triggered):</p><p></p><p>1. Base Weapon Damage (very inadvisable and seems contrary to intent for sure, but supported by a very strict reading of the rules)</p><p></p><p>2. Sneak Attack and other extra damage OTHER than from a magical weapon's special properties.</p><p></p><p>3. A Weapon's extra energy damage.</p><p></p><p>4. A weapon's other special properties such as Vorpal, Wounding, etc. But note that ONLY Flaming, Frost and Shock contain "successful hit" language, though the "Burst" varieties of these function "as a<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(n)" title="Thumbs down (n)" data-smilie="23"data-shortname="(n)" /> (energy) weapon that also explodes with (energy) upon striking a successful critical hit," so that it is reasonable to draw a line between the energy-type weapons properties and others.</p><p></p><p>My personal opinion is that the base damage, as well as Sneak Attack and other examples of on-magical damage, do not occur on a Trip's Touch Attack. This is a matter of common sense as much a rules-reading, but the energy damage from weapons is "different" and does indeed function on ANY successful hit in much the same way that Touch Attacks for spells works.</p><p></p><p>For spells:</p><p></p><p>Either you make a Touch Attack OR you make an unarmed attack. On the Unarmed attack either you hot the full AC or you miss.</p><p></p><p>I see a parallel here. </p><p></p><p>For Energy Weapons:</p><p></p><p>Either you make a regular attack and hit or miss, or you make a Trip Touch Attack and, if you hit, the energy damage (only) happens. Note that you cannot CHOOSE to make a Touch Attack with an Energy Weapon to get only the energy damage (even though this would make sense and generally be sub-optimal), there simply is no provision within the rules for doing so, but Trip gives you a Touch Attack as part of its mechanism for resolving the attack.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 3047139, member: 111"] Well, no I am not saying I agree or not, but I at least understand what Danny is trying to say. The rules for weapon damage are in a different place that the rules for weapon special ability triggering. Thus even the same language (on a successful hit) might work differently depending upon context. I think that's what he is saying, more or less. Personally, I think the rules as written are a little messed up in this area and each DM need to decide what should happen You could, within the rules as written and exercising some DM judgment, rule that, on a Trip some combination of the below could happen (of course, if unarmed, a held Touch Attack charge will be triggered): 1. Base Weapon Damage (very inadvisable and seems contrary to intent for sure, but supported by a very strict reading of the rules) 2. Sneak Attack and other extra damage OTHER than from a magical weapon's special properties. 3. A Weapon's extra energy damage. 4. A weapon's other special properties such as Vorpal, Wounding, etc. But note that ONLY Flaming, Frost and Shock contain "successful hit" language, though the "Burst" varieties of these function "as a(n) (energy) weapon that also explodes with (energy) upon striking a successful critical hit," so that it is reasonable to draw a line between the energy-type weapons properties and others. My personal opinion is that the base damage, as well as Sneak Attack and other examples of on-magical damage, do not occur on a Trip's Touch Attack. This is a matter of common sense as much a rules-reading, but the energy damage from weapons is "different" and does indeed function on ANY successful hit in much the same way that Touch Attacks for spells works. For spells: Either you make a Touch Attack OR you make an unarmed attack. On the Unarmed attack either you hot the full AC or you miss. I see a parallel here. For Energy Weapons: Either you make a regular attack and hit or miss, or you make a Trip Touch Attack and, if you hit, the energy damage (only) happens. Note that you cannot CHOOSE to make a Touch Attack with an Energy Weapon to get only the energy damage (even though this would make sense and generally be sub-optimal), there simply is no provision within the rules for doing so, but Trip gives you a Touch Attack as part of its mechanism for resolving the attack. [/QUOTE]
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Energy damage on Trip touch attack?
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