Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
energy drain and other necro spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Simth" data-source="post: 2222806" data-attributes="member: 29252"><p>They wouldn't be quite so much trouble if the DM added the Vampire's assorted weaknesses (Garlic, Mirrors, Holy Symbols, running water problems, need permission to enter homes, dies fast in sunlight) to stave that off. </p><p></p><p>Of course, the D&D dieties might also take notice and deal with a sudden Wight swarm themselves.... hmm.... could make a good plot hook - the cleric's diety send him a vision, and sends him on a mission - he has to stop a magic user from enervating his attacker to death... but the attacker is disguised, as is the mage.... </p><p>For a hack&slash group, they can just track down the event, and deal with the body when the time comes. For an RP group, they can see about arranging for the attacker and mage from ever meeting....</p><p></p><p>Back on Topic:</p><p>For the most part, necromancy is a rather dark art, even those spells that don't have the evil descriptor. That said, it also has some really useful spells that don't hurt anyone meaningfully (at least, not directly - Spectral Hand can be used to deliver damaging or status ailment spells, but also good spells from other disciplines, up to 4th level, anyway) such as False Life (shield yourself, sort of, anyway), Spectral Hand (increases the range of what is meant by "touch" ... for spells of 4th or lower), Gentle Repose (useful for preserving the body till you can do the next on the list, if you don't have access to clerical abilities), Clone (raise dead!), and Astral Projection (explore the Astral Plane!). The rest either deal with undead directly, deal damage, or change other's status for the worse (for them). Of course, other schools have much worse stuff, if you ignore the descriptors - for example, Trap the Soul is conjouration, Feeblemind is enchantment, Imprisonment is Abjuration, Baelful polymorph is transmutation, and Phantasmal Killer is Illusion. Should the school be judged on the fact that it mostly focuses on hurting your enemies? Granted, it contains some of the more torturous spells (assorted undead-making spells), but it also holds some protective, restoritive, and utility spells as well. How many other schools accessable by a vanilla Sorceror or Wizard permit the Sor/Wiz to restore a fallen ally to life?</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2222806, member: 29252"] They wouldn't be quite so much trouble if the DM added the Vampire's assorted weaknesses (Garlic, Mirrors, Holy Symbols, running water problems, need permission to enter homes, dies fast in sunlight) to stave that off. Of course, the D&D dieties might also take notice and deal with a sudden Wight swarm themselves.... hmm.... could make a good plot hook - the cleric's diety send him a vision, and sends him on a mission - he has to stop a magic user from enervating his attacker to death... but the attacker is disguised, as is the mage.... For a hack&slash group, they can just track down the event, and deal with the body when the time comes. For an RP group, they can see about arranging for the attacker and mage from ever meeting.... Back on Topic: For the most part, necromancy is a rather dark art, even those spells that don't have the evil descriptor. That said, it also has some really useful spells that don't hurt anyone meaningfully (at least, not directly - Spectral Hand can be used to deliver damaging or status ailment spells, but also good spells from other disciplines, up to 4th level, anyway) such as False Life (shield yourself, sort of, anyway), Spectral Hand (increases the range of what is meant by "touch" ... for spells of 4th or lower), Gentle Repose (useful for preserving the body till you can do the next on the list, if you don't have access to clerical abilities), Clone (raise dead!), and Astral Projection (explore the Astral Plane!). The rest either deal with undead directly, deal damage, or change other's status for the worse (for them). Of course, other schools have much worse stuff, if you ignore the descriptors - for example, Trap the Soul is conjouration, Feeblemind is enchantment, Imprisonment is Abjuration, Baelful polymorph is transmutation, and Phantasmal Killer is Illusion. Should the school be judged on the fact that it mostly focuses on hurting your enemies? Granted, it contains some of the more torturous spells (assorted undead-making spells), but it also holds some protective, restoritive, and utility spells as well. How many other schools accessable by a vanilla Sorceror or Wizard permit the Sor/Wiz to restore a fallen ally to life? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
energy drain and other necro spells
Top