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<blockquote data-quote="Kmart Kommando" data-source="post: 4428880" data-attributes="member: 39915"><p>Save or dies don't work very often, except against mooks.</p><p>Negative levels skew your chances of survival a lot. Your poor saves quickly go to negatives, your good saves become poor, you suddenly can't hit anything reliably. Your spell slots go away, along with your ability to overcome SR.</p><p></p><p>I squared my group off against something with energy drain, even spread its attacks around so no one got focus-fired, and the party retreated with several people at 1 or 2 hits from death and they ended up with about 10% chance to hit the creature, at best. </p><p>It should have been a difficult encounter, but once the negative levels started stacking, it became impossible. It was the end encounter of a whole module, and the party went in and got mauled, ran away. I had even toned down the energy drain by half, and 'forgot' to use several of the suprise abilities and gizmos I had planned. The party went into the encounter knowing full well what the creature could do, as they had fought it briefly twice before.</p><p></p><p>In another game, a creature was throwing energy draining spells and hammering the party at range soaking up high level spell slots and SR penetration, and the single time I reflected it stole the creature's ability to even use that spell. The rest of the encounter was very short.</p></blockquote><p></p>
[QUOTE="Kmart Kommando, post: 4428880, member: 39915"] Save or dies don't work very often, except against mooks. Negative levels skew your chances of survival a lot. Your poor saves quickly go to negatives, your good saves become poor, you suddenly can't hit anything reliably. Your spell slots go away, along with your ability to overcome SR. I squared my group off against something with energy drain, even spread its attacks around so no one got focus-fired, and the party retreated with several people at 1 or 2 hits from death and they ended up with about 10% chance to hit the creature, at best. It should have been a difficult encounter, but once the negative levels started stacking, it became impossible. It was the end encounter of a whole module, and the party went in and got mauled, ran away. I had even toned down the energy drain by half, and 'forgot' to use several of the suprise abilities and gizmos I had planned. The party went into the encounter knowing full well what the creature could do, as they had fought it briefly twice before. In another game, a creature was throwing energy draining spells and hammering the party at range soaking up high level spell slots and SR penetration, and the single time I reflected it stole the creature's ability to even use that spell. The rest of the encounter was very short. [/QUOTE]
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