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<blockquote data-quote="Sadras" data-source="post: 6006909" data-attributes="member: 6688277"><p>This is where you need to "cheat" as a DM. Don't tell them to make a saving throw - disguise it. Have them roll it some time later calling it something else and have the whole group roll, OR the next roll counts as their saving throw unknowingly OR the DM rolls for it secretly OR just infect them with the disease automatically, screw the roll (story is always much better than die mechanics). </p><p>Then start describing to them the effects they gain over time, perhaps they infect others unknowingly. </p><p> </p><p>I had a PC in my campaign make love to a succubus (4E), of course he thought it was someone else <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />. He willingly slept with her repeatedly in the night. I didnt roll for his domination or his will - I just ruled that she "pumped" him for information about the party and that he was a willing participant. </p><p>He only found out later what he foolishly did - it made sense to the story. Mechanics should always take a backseat to storytelling. Always!</p></blockquote><p></p>
[QUOTE="Sadras, post: 6006909, member: 6688277"] This is where you need to "cheat" as a DM. Don't tell them to make a saving throw - disguise it. Have them roll it some time later calling it something else and have the whole group roll, OR the next roll counts as their saving throw unknowingly OR the DM rolls for it secretly OR just infect them with the disease automatically, screw the roll (story is always much better than die mechanics). Then start describing to them the effects they gain over time, perhaps they infect others unknowingly. I had a PC in my campaign make love to a succubus (4E), of course he thought it was someone else :devil:. He willingly slept with her repeatedly in the night. I didnt roll for his domination or his will - I just ruled that she "pumped" him for information about the party and that he was a willing participant. He only found out later what he foolishly did - it made sense to the story. Mechanics should always take a backseat to storytelling. Always! [/QUOTE]
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