Energy Generation Rank Level?


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First off, there is no power called energy generation. HOWEVER there is a power called electricity control which deals damage, but for simplicity let's call it energy control (since electricity is a a descriptor for an energy type). Each rank of this power would deal +1 damage.

With that said, M&M does not handles an increase of explosives differently then other systems. So lets ignore the fact that in a d20 game like Sidewinder or d20 modern, 12 sticks of dynamite does 10d6 damage and has a blast radius of 20 ft.

In Mutants and Masterminds 2e, one stick of dynamite deals 5 damage and has and explosive blast area effect (equal to 10ft x damage rank). Each additional stick of dynamite does not increase damage in Mutants and Master Minds 2e, instead each progression of dynamite increases by 1 damage and the blast radius.

1 stick = 5 damage. 50ft radius
2 sticks = 6 damage. 60ft radius
2-5 sticks = 7 damage. 70ft radius
6-10 sticks = 8 damage. 80ft radius
11-25 sticks = 9 damage. 90ft radius

12 stick dynamite = 9 damage = 9 ranks.



But what about Mutants and Masterminds 3e?

M&M 3e does things slightly different.

1) Each rank of "Energy Control" still does +1 damage
2) Dynamite still does 5 damage. But now it is Burst Area Damage (30 ft radius).
3) Doubling each stick of dynamite increases damage by +1 but does not increase the area.

1 stick = 5 damage. 30 ft radius.
2 sticks = 6 damage. 30 ft radius.
3-4 sticks = 7 damage. 30 ft radius.
5-8 sticks = 8 damage. 30 ft radius.
9-16 stick = 9 damage. 30 ft radius.

12 sticks = 9 damage = 9 ranks.


So, in both Mutants and Masterminds 2e and 3e, 9 ranks of "Energy Control" is equivalent to 12 sticks of dynamite.
 
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