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Energy Generation Rank Level?
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<blockquote data-quote="Relique du Madde" data-source="post: 5430993" data-attributes="member: 42169"><p>First off, there is no power called energy generation. HOWEVER there is a power called electricity control which deals damage, but for simplicity let's call it energy control (since electricity is a a descriptor for an energy type). Each rank of this power would deal +1 damage. </p><p></p><p>With that said, M&M does not handles an increase of explosives differently then other systems. So lets ignore the fact that in a d20 game like Sidewinder or d20 modern, 12 sticks of dynamite does 10d6 damage and has a blast radius of 20 ft.</p><p></p><p>In Mutants and Masterminds 2e, one stick of dynamite deals 5 damage and has and explosive blast area effect (equal to 10ft x damage rank). Each additional stick of dynamite does not increase damage in Mutants and Master Minds 2e, instead each <u>progression</u> of dynamite increases by 1 damage and the blast radius. </p><p></p><p>1 stick = 5 damage. 50ft radius</p><p>2 sticks = 6 damage. 60ft radius</p><p>2-5 sticks = 7 damage. 70ft radius</p><p>6-10 sticks = 8 damage. 80ft radius</p><p>11-25 sticks = 9 damage. 90ft radius</p><p></p><p>12 stick dynamite = 9 damage = 9 ranks.</p><p></p><p></p><p></p><p>But what about Mutants and Masterminds 3e?</p><p></p><p>M&M 3e does things <em>slightly</em> different.</p><p></p><p>1) Each rank of "Energy Control" still does +1 damage</p><p>2) Dynamite still does 5 damage. But now it is Burst Area Damage (30 ft radius).</p><p>3) Doubling each stick of dynamite increases damage by +1 but does not increase the area. </p><p></p><p>1 stick = 5 damage. 30 ft radius.</p><p>2 sticks = 6 damage. 30 ft radius.</p><p>3-4 sticks = 7 damage. 30 ft radius.</p><p>5-8 sticks = 8 damage. 30 ft radius.</p><p>9-16 stick = 9 damage. 30 ft radius.</p><p></p><p>12 sticks = 9 damage = 9 ranks.</p><p></p><p></p><p>So, in both Mutants and Masterminds 2e and 3e, 9 ranks of "Energy Control" is equivalent to 12 sticks of dynamite.</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 5430993, member: 42169"] First off, there is no power called energy generation. HOWEVER there is a power called electricity control which deals damage, but for simplicity let's call it energy control (since electricity is a a descriptor for an energy type). Each rank of this power would deal +1 damage. With that said, M&M does not handles an increase of explosives differently then other systems. So lets ignore the fact that in a d20 game like Sidewinder or d20 modern, 12 sticks of dynamite does 10d6 damage and has a blast radius of 20 ft. In Mutants and Masterminds 2e, one stick of dynamite deals 5 damage and has and explosive blast area effect (equal to 10ft x damage rank). Each additional stick of dynamite does not increase damage in Mutants and Master Minds 2e, instead each [U]progression[/U] of dynamite increases by 1 damage and the blast radius. 1 stick = 5 damage. 50ft radius 2 sticks = 6 damage. 60ft radius 2-5 sticks = 7 damage. 70ft radius 6-10 sticks = 8 damage. 80ft radius 11-25 sticks = 9 damage. 90ft radius 12 stick dynamite = 9 damage = 9 ranks. But what about Mutants and Masterminds 3e? M&M 3e does things [I]slightly[/I] different. 1) Each rank of "Energy Control" still does +1 damage 2) Dynamite still does 5 damage. But now it is Burst Area Damage (30 ft radius). 3) Doubling each stick of dynamite increases damage by +1 but does not increase the area. 1 stick = 5 damage. 30 ft radius. 2 sticks = 6 damage. 30 ft radius. 3-4 sticks = 7 damage. 30 ft radius. 5-8 sticks = 8 damage. 30 ft radius. 9-16 stick = 9 damage. 30 ft radius. 12 sticks = 9 damage = 9 ranks. So, in both Mutants and Masterminds 2e and 3e, 9 ranks of "Energy Control" is equivalent to 12 sticks of dynamite. [/QUOTE]
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