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Energy Substitution (Sonic)
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<blockquote data-quote="KarinsDad" data-source="post: 2227162" data-attributes="member: 2011"><p>I think DC 20 should be used for more common knowledge like attacks or things easily observable (e.g. poison, 5 attacks per round, high AC, spells it can cast; stuff like that) and DC 30 should be used for most defenses (resistance, damage reduction, spell resistance).</p><p></p><p>The reason for this is that you really do not know how many hit points a creature has, so your Fireball might not damage it a lot because it has a LOT of hit points, or it might not damage it a lot because it has Fire Resistance. Just fighting it might not give you (or anyone else who has ever fought it) much information here.</p><p></p><p>Even in the case of Spell Resistance, is the spell not affecting it because it made a saving throw, or is it not affecting it because it has Spell Resistance? And, even if you cast a spell against it that does not have a saving throw, but does have spell resistance, it still does not tell you how high of a spell resistance it has if the spell does not affect it.</p><p></p><p>I think most defenses should be difficult to discern with Knowledge Planes.</p><p></p><p>Things that can observed (actions the creature can take, spells it can cast, etc.) should be easier to discern with Knowledge Planes.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2227162, member: 2011"] I think DC 20 should be used for more common knowledge like attacks or things easily observable (e.g. poison, 5 attacks per round, high AC, spells it can cast; stuff like that) and DC 30 should be used for most defenses (resistance, damage reduction, spell resistance). The reason for this is that you really do not know how many hit points a creature has, so your Fireball might not damage it a lot because it has a LOT of hit points, or it might not damage it a lot because it has Fire Resistance. Just fighting it might not give you (or anyone else who has ever fought it) much information here. Even in the case of Spell Resistance, is the spell not affecting it because it made a saving throw, or is it not affecting it because it has Spell Resistance? And, even if you cast a spell against it that does not have a saving throw, but does have spell resistance, it still does not tell you how high of a spell resistance it has if the spell does not affect it. I think most defenses should be difficult to discern with Knowledge Planes. Things that can observed (actions the creature can take, spells it can cast, etc.) should be easier to discern with Knowledge Planes. [/QUOTE]
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