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General Tabletop Discussion
*TTRPGs General
Energy Weapons VS Ballistic Weapons
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<blockquote data-quote="fuindordm" data-source="post: 2759429" data-attributes="member: 5435"><p>A couple of points:</p><p></p><p>Knockback and physics:</p><p></p><p>Knockback from a ballistic weapon will depend heavily on the nature of the collision. Rubber bullets are likely to knock someone down because (1) they rebound and therefore transfer up to twice as much momentum to the target than a stopped bullet would, and (2) the duration of the collision is minimized. A large momentum transfer, coupled with a short impact duration, translates into a very effective force on the target.</p><p></p><p>For regular bullets, the effective force on the target will be greatest if the bullet is stopped by a vest (full momentum transfer, short collision); somewhat less if the bullet stops insisde the body (full momentum transfer, longer collision); and least if the bullet exits the body (partial momentum transfer, longer collision).</p><p></p><p>This is also the reason you're supposed to let your legs fold under you and roll on the ground when you fall;</p><p>you lengthen the duration of the collision, and reduce the effective force of impact on your bones and muscles. The recoil compensators on guns work on the same principle.</p><p></p><p>Science Fiction:</p><p></p><p>Babylon 5 made the good point that ballistic weapons can be very dangerous inside a ship--they used some kind of energy weapon that could hurt organics, but wouldn't do more than put a scorch mark on the hull. I would think that for any spacefaring culture that would be sufficient reason to develop energy weapon technology, such as the army's shiny new microwave guns.</p><p></p><p>Cheers!</p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 2759429, member: 5435"] A couple of points: Knockback and physics: Knockback from a ballistic weapon will depend heavily on the nature of the collision. Rubber bullets are likely to knock someone down because (1) they rebound and therefore transfer up to twice as much momentum to the target than a stopped bullet would, and (2) the duration of the collision is minimized. A large momentum transfer, coupled with a short impact duration, translates into a very effective force on the target. For regular bullets, the effective force on the target will be greatest if the bullet is stopped by a vest (full momentum transfer, short collision); somewhat less if the bullet stops insisde the body (full momentum transfer, longer collision); and least if the bullet exits the body (partial momentum transfer, longer collision). This is also the reason you're supposed to let your legs fold under you and roll on the ground when you fall; you lengthen the duration of the collision, and reduce the effective force of impact on your bones and muscles. The recoil compensators on guns work on the same principle. Science Fiction: Babylon 5 made the good point that ballistic weapons can be very dangerous inside a ship--they used some kind of energy weapon that could hurt organics, but wouldn't do more than put a scorch mark on the hull. I would think that for any spacefaring culture that would be sufficient reason to develop energy weapon technology, such as the army's shiny new microwave guns. Cheers! Ben [/QUOTE]
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