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*TTRPGs General
Energy Weapons VS Ballistic Weapons
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<blockquote data-quote="hobgoblin" data-source="post: 2777929" data-attributes="member: 24923"><p>oh frag, i should have expected that one...</p><p></p><p>ok, so you have rubber bullets for the here and now (and similar, like those nice hollow points).</p><p>there is allso the desert eagle that can take 3-4 diffrent calibers (alltho that means your replacing everything but the frame).</p><p></p><p>there is allso systems like the steyr aug (or something like that) but thats more about variable gun types (smg/carbine, rifle, lmg) then variable ammo.</p><p></p><p>only way i can think of a workable variable ammo system is by using nano-tech, in the t-1000 kind of way. need to stun rather then kill? have it set to splatter like gel or water upon impact. armored target, or cover penetration? have it be as solid as tungsten or depleted uranium. need to do a lot of damage NOW? hollowpoint style, have them fragment x amount of time after impact. maybe they can even go buzztastic if they have the power left (basicly start cutting meat like some hyperactive flesheating bacteria on a sugar high). with a bit of luck one shot should liquify the body...</p><p></p><p>so the best bet is again my replicator gun, that way one can have it generate any kind of ammo the user can dream up and the internal computer can be programed to recreate. may need a hell of a power source tho <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="hobgoblin, post: 2777929, member: 24923"] oh frag, i should have expected that one... ok, so you have rubber bullets for the here and now (and similar, like those nice hollow points). there is allso the desert eagle that can take 3-4 diffrent calibers (alltho that means your replacing everything but the frame). there is allso systems like the steyr aug (or something like that) but thats more about variable gun types (smg/carbine, rifle, lmg) then variable ammo. only way i can think of a workable variable ammo system is by using nano-tech, in the t-1000 kind of way. need to stun rather then kill? have it set to splatter like gel or water upon impact. armored target, or cover penetration? have it be as solid as tungsten or depleted uranium. need to do a lot of damage NOW? hollowpoint style, have them fragment x amount of time after impact. maybe they can even go buzztastic if they have the power left (basicly start cutting meat like some hyperactive flesheating bacteria on a sugar high). with a bit of luck one shot should liquify the body... so the best bet is again my replicator gun, that way one can have it generate any kind of ammo the user can dream up and the internal computer can be programed to recreate. may need a hell of a power source tho ;) [/QUOTE]
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