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General Tabletop Discussion
*TTRPGs General
Energy Weapons VS Ballistic Weapons
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<blockquote data-quote="Derren" data-source="post: 2779831" data-attributes="member: 2518"><p>You all forget the advantages energy weapons have over conventional ones, mainly accuracy.</p><p></p><p>Laser who really travel at light speed are much easier to aim than slug throwers who are affected by the density of the air and gravity (which are constantly changing variables in a sci-fi setting). And depending on the energy source a continous fire is possible.</p><p></p><p>Also the development of conventional guns is nearly at the end. There aren't any big inventions left in the field except the conversion to gauss weapons or micro rockets and even now some good defenses exist against bullets which stop them completly or reduce a hit to a minor wound. Yes, knockback is nice at close range but gunfights happen mostly at long rage where knockback is a minor factor because of the reduced power of the bullet and because you can't take as many advantages by knocking the enemy over than at close range.</p><p></p><p>Guns only stay effective as long as the enemy doesn't has access to defensive equipment which is superior than the guns. If that happens you have invent a bullet to penetrate this defenses and, if that is not possible, switch to a different weapon.</p><p></p><p>My guess for the future is mainly micro explosive rounds/rockets and either energy or gauss whatever proves easier to do.</p><p>What about sonic weapons? Sci-Fi dram or really an option?</p></blockquote><p></p>
[QUOTE="Derren, post: 2779831, member: 2518"] You all forget the advantages energy weapons have over conventional ones, mainly accuracy. Laser who really travel at light speed are much easier to aim than slug throwers who are affected by the density of the air and gravity (which are constantly changing variables in a sci-fi setting). And depending on the energy source a continous fire is possible. Also the development of conventional guns is nearly at the end. There aren't any big inventions left in the field except the conversion to gauss weapons or micro rockets and even now some good defenses exist against bullets which stop them completly or reduce a hit to a minor wound. Yes, knockback is nice at close range but gunfights happen mostly at long rage where knockback is a minor factor because of the reduced power of the bullet and because you can't take as many advantages by knocking the enemy over than at close range. Guns only stay effective as long as the enemy doesn't has access to defensive equipment which is superior than the guns. If that happens you have invent a bullet to penetrate this defenses and, if that is not possible, switch to a different weapon. My guess for the future is mainly micro explosive rounds/rockets and either energy or gauss whatever proves easier to do. What about sonic weapons? Sci-Fi dram or really an option? [/QUOTE]
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