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General Tabletop Discussion
*TTRPGs General
Energy Weapons VS Ballistic Weapons
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<blockquote data-quote="Agemegos" data-source="post: 2788708" data-attributes="member: 18377"><p>Big issue: indirect fire. The ability to lob grenades, mortar bombs, and howitzer shells out of trenches, over trees, and over hills is invaluable, so we are always going to want the equivalent capability for indirect fire of grenade launchers with each fireteam, mortars with each platoon, field guns with each battalion, and big gun-howitzers with each division, <em>at least</em>.</p><p></p><p>Big issue: area effect/interdition weapons. Shrapnel shells, machine-guns. Beam weapons are lousy at making an area unsafe to crawl through.</p><p></p><p>Big issue: fog, smoke, dust, light cover (eg. leaves, brush). Ballistic weapons will pierce this stuff, even though it makes for aiming difficulties. But anything that even scatters light will play merry hell with the effectiveness of beams weapons.</p><p></p><p>Big issue: shooting from concealment. Remember what your sergeant told you about tracer? The same is true of beam weapons.</p><p></p><p>Smaller issue: availablity of utility rounds. Beam weapons are likely to make dandy incendiaries, whether you want fire or not. They won't be so handy for delivering tear/retch gas, illumination flares, flashbangs, smoke, marker flares, chaff, line & grapnel rounds….</p><p></p><p>Small issue: sublethal munitions.</p></blockquote><p></p>
[QUOTE="Agemegos, post: 2788708, member: 18377"] Big issue: indirect fire. The ability to lob grenades, mortar bombs, and howitzer shells out of trenches, over trees, and over hills is invaluable, so we are always going to want the equivalent capability for indirect fire of grenade launchers with each fireteam, mortars with each platoon, field guns with each battalion, and big gun-howitzers with each division, [i]at least[/i]. Big issue: area effect/interdition weapons. Shrapnel shells, machine-guns. Beam weapons are lousy at making an area unsafe to crawl through. Big issue: fog, smoke, dust, light cover (eg. leaves, brush). Ballistic weapons will pierce this stuff, even though it makes for aiming difficulties. But anything that even scatters light will play merry hell with the effectiveness of beams weapons. Big issue: shooting from concealment. Remember what your sergeant told you about tracer? The same is true of beam weapons. Smaller issue: availablity of utility rounds. Beam weapons are likely to make dandy incendiaries, whether you want fire or not. They won't be so handy for delivering tear/retch gas, illumination flares, flashbangs, smoke, marker flares, chaff, line & grapnel rounds…. Small issue: sublethal munitions. [/QUOTE]
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