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<blockquote data-quote="werk" data-source="post: 3036377" data-attributes="member: 29663"><p>I think the crux of that argument is that it is a negative level, not a lost level...or not immediately anyway. When you get a negative level, you get all the penalties described even if they don't make sense in their application. Penalty vs. loss. </p><p>If you later fail your save, you lose the level for good and have to go back and 'correct' everything. It makes it a lot easier to continue playing with the negative levels since you do not have to go back and de-build everything, be it advantageous or disadvantageous to the character.</p><p></p><p>As an example, say you have a level 1 cleric/5 barbarian, gained in that order. When he gets the negative level, he loses a spell, even though cleric was the first class he'd learned. He can still cast, but his CL is reduced from 1 to 0 for save DCs, etc.</p><p></p><p>He goes to bed, hoping to wash away that pesky negative level, wakes up, and fails his save. Now he has lost a level, and will need to remove everything that he gained on his last level increase...effectively returning his spell casting as it was before. </p><p></p><p>That is, if he remembers. If he doesn't remember, then he defaults to: "If the exact ability score or skill ranks increased from a level now lost is unknown (or the player has forgotten), lose 1 point from the highest ability score or ranks from the highest-ranked skills."</p></blockquote><p></p>
[QUOTE="werk, post: 3036377, member: 29663"] I think the crux of that argument is that it is a negative level, not a lost level...or not immediately anyway. When you get a negative level, you get all the penalties described even if they don't make sense in their application. Penalty vs. loss. If you later fail your save, you lose the level for good and have to go back and 'correct' everything. It makes it a lot easier to continue playing with the negative levels since you do not have to go back and de-build everything, be it advantageous or disadvantageous to the character. As an example, say you have a level 1 cleric/5 barbarian, gained in that order. When he gets the negative level, he loses a spell, even though cleric was the first class he'd learned. He can still cast, but his CL is reduced from 1 to 0 for save DCs, etc. He goes to bed, hoping to wash away that pesky negative level, wakes up, and fails his save. Now he has lost a level, and will need to remove everything that he gained on his last level increase...effectively returning his spell casting as it was before. That is, if he remembers. If he doesn't remember, then he defaults to: "If the exact ability score or skill ranks increased from a level now lost is unknown (or the player has forgotten), lose 1 point from the highest ability score or ranks from the highest-ranked skills." [/QUOTE]
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