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Enervation.
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<blockquote data-quote="Brother MacLaren" data-source="post: 3177701" data-attributes="member: 15999"><p>And it's probably for this reason that I'd say it <em>doesn't </em> bring back the creature as a wight. </p><p>By a straightforward reading of the text, it's logical.</p><p>From a game balance point of view, it makes the spell too powerful in certain circumstances.</p><p>From a "game world logic" point of view, it doesn't make sense, since the outcome WOULD be a world crawling with wights. Even if there are only 1 or 2 Nerull-worshipping necromancers trying this trick, the geometric spawning of wights makes them nearly unstoppable if they can kill an ordinary village before running into a mid-to-high-level cleric. And it'll happen over and over once a nihilistic necromancer hits 7th level. </p><p></p><p>Since bad guys exist that would want to pull this trick (and are much more common than 15th-level casters, the only other ones that can create energy-draining undead), and since the trick would be so easy to accomplish, then if my world is NOT crawling with undead, then logically the trick does not work for some reason. Either Enervation doesn't exist, or it doesn't turn victims into wights, or wights don't exist. </p><p></p><p>This is to a large extent my problem with the existence of spawning undead rather than Enervation (even worse are the incorporeal ones). If ANY of them exist, they can wipe out nearly all life on a planet very quickly. You'd need some kind of rules like "cannot move more than 100 yards from the spot of their creation" to stop this from happening.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 3177701, member: 15999"] And it's probably for this reason that I'd say it [I]doesn't [/I] bring back the creature as a wight. By a straightforward reading of the text, it's logical. From a game balance point of view, it makes the spell too powerful in certain circumstances. From a "game world logic" point of view, it doesn't make sense, since the outcome WOULD be a world crawling with wights. Even if there are only 1 or 2 Nerull-worshipping necromancers trying this trick, the geometric spawning of wights makes them nearly unstoppable if they can kill an ordinary village before running into a mid-to-high-level cleric. And it'll happen over and over once a nihilistic necromancer hits 7th level. Since bad guys exist that would want to pull this trick (and are much more common than 15th-level casters, the only other ones that can create energy-draining undead), and since the trick would be so easy to accomplish, then if my world is NOT crawling with undead, then logically the trick does not work for some reason. Either Enervation doesn't exist, or it doesn't turn victims into wights, or wights don't exist. This is to a large extent my problem with the existence of spawning undead rather than Enervation (even worse are the incorporeal ones). If ANY of them exist, they can wipe out nearly all life on a planet very quickly. You'd need some kind of rules like "cannot move more than 100 yards from the spot of their creation" to stop this from happening. [/QUOTE]
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