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General Tabletop Discussion
*Dungeons & Dragons
Enforcing theme/structure by saying NO to players
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6729988" data-attributes="member: 6788652"><p>Hmm. Is this in every game or just your DL campaign?</p><p></p><p>Reason I ask, many folk will post a comment to the effect that you need to get player buy-in to the setting and any specific rules prior to playing.</p><p></p><p>The sense I pick up on from your post is that the player is a perpetual "butiwanna" - in which case, unless he/she owns the house you play in or is someone's significant other (cf Majoru Oakheart's heartache elsewhere), you can always part company, if it is a serious problems that affects everyone's enjoyment.</p><p></p><p>Of course, Problem Player (PP) also has a right to enjoyment. But not at the expense of everyone else. </p><p></p><p>If it's just a contrarian being a pain in the arse for the sake of excrement and laughter, you're better off without.</p><p></p><p>But also, does PP know about the DL setting and understand the massive buttock pain a dragonborn PC would present in that setting? Make sure the reasons and not just the rulings are outlined.</p><p></p><p>There are always people who want to play Drizzt Do'h! Hardon, or in other words the outsider in the leather jacket and the pack of Lucky Strike regardless of options available - this I understand, I really do, but the butiwanna does so without regard to the other people at the table, and that is Not Cool.</p><p></p><p>But then, if it's a grumble at the start and they just get on with things after that, then no biggie. In the long run, I mean. And you could always employ reverse psychology. Minotaurs are hated and feared pirates, no one in their right mind would want to be a Minotaur...</p><p></p><p>A lot depends on understanding the setting and the reasons why there are no dwarf wizards, dragonborn PCs etc.</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6729988, member: 6788652"] Hmm. Is this in every game or just your DL campaign? Reason I ask, many folk will post a comment to the effect that you need to get player buy-in to the setting and any specific rules prior to playing. The sense I pick up on from your post is that the player is a perpetual "butiwanna" - in which case, unless he/she owns the house you play in or is someone's significant other (cf Majoru Oakheart's heartache elsewhere), you can always part company, if it is a serious problems that affects everyone's enjoyment. Of course, Problem Player (PP) also has a right to enjoyment. But not at the expense of everyone else. If it's just a contrarian being a pain in the arse for the sake of excrement and laughter, you're better off without. But also, does PP know about the DL setting and understand the massive buttock pain a dragonborn PC would present in that setting? Make sure the reasons and not just the rulings are outlined. There are always people who want to play Drizzt Do'h! Hardon, or in other words the outsider in the leather jacket and the pack of Lucky Strike regardless of options available - this I understand, I really do, but the butiwanna does so without regard to the other people at the table, and that is Not Cool. But then, if it's a grumble at the start and they just get on with things after that, then no biggie. In the long run, I mean. And you could always employ reverse psychology. Minotaurs are hated and feared pirates, no one in their right mind would want to be a Minotaur... A lot depends on understanding the setting and the reasons why there are no dwarf wizards, dragonborn PCs etc. [/QUOTE]
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Enforcing theme/structure by saying NO to players
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