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Community
General Tabletop Discussion
*Dungeons & Dragons
Enforcing theme/structure by saying NO to players
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<blockquote data-quote="Mercule" data-source="post: 6730437" data-attributes="member: 5100"><p>It depends. If we're doing "beer & pretzels"*, then I don't really worry about it. For games like this, I'm open to crafting a whole new world around whatever the players decide to throw together, though it generally defaults to my home brew or Eberron. My only restrictions are: 1) don't try something that breaks the system, 2) the characters (usually) have to be reasonably balanced against one another, and 3) don't make getting the party together a pain -- after 30 years of GMing, I will exclude your prima donna buttocks and pay attention to the largest group of PCs that actually do something. Additionally, if you agree to play in an established setting, regardless of whether that's a published setting like Eberron or my decades-old home brew, you're implicitly agreeing to abide by the restrictions that have already been established for those worlds (no Harpers in Eberron and no halflings in my setting).</p><p></p><p>If I have an idea that really moves me, and want to do a campaign around it, the group either buys in or not. At this point in my life, "the group" is somewhat fluid. If there aren't enough takers, then I decide whether I want to pitch another concept game, play beer & pretzels, or pass on GMing.</p><p></p><p></p><p><span style="font-size: 9px">*never literally, since two of the players are tea-totallers and my wife is Celiac</span></p></blockquote><p></p>
[QUOTE="Mercule, post: 6730437, member: 5100"] It depends. If we're doing "beer & pretzels"*, then I don't really worry about it. For games like this, I'm open to crafting a whole new world around whatever the players decide to throw together, though it generally defaults to my home brew or Eberron. My only restrictions are: 1) don't try something that breaks the system, 2) the characters (usually) have to be reasonably balanced against one another, and 3) don't make getting the party together a pain -- after 30 years of GMing, I will exclude your prima donna buttocks and pay attention to the largest group of PCs that actually do something. Additionally, if you agree to play in an established setting, regardless of whether that's a published setting like Eberron or my decades-old home brew, you're implicitly agreeing to abide by the restrictions that have already been established for those worlds (no Harpers in Eberron and no halflings in my setting). If I have an idea that really moves me, and want to do a campaign around it, the group either buys in or not. At this point in my life, "the group" is somewhat fluid. If there aren't enough takers, then I decide whether I want to pitch another concept game, play beer & pretzels, or pass on GMing. [size=1]*never literally, since two of the players are tea-totallers and my wife is Celiac[/size] [/QUOTE]
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Enforcing theme/structure by saying NO to players
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