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General Tabletop Discussion
*Dungeons & Dragons
Enforcing theme/structure by saying NO to players
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<blockquote data-quote="Jester David" data-source="post: 6730537" data-attributes="member: 37579"><p>I like to alternate. If I'm doing a restrictive campaign, I let the players know that the next one will be farm more open. So if they can wait they can "go nuts". (It helps when playing Pathfinder since even if you ban half the options there's still hundreds of choices.)</p><p></p><p>5e is a little trickier at the moment since there is so little content. Banning an option greatly reduces the percentage of choices. Still, I think it's good for campaigns to have different tones and different suites of house rules. Just so long as they're decided on in advance. </p><p></p><p>Also, it's good to have options that are right out and options that might be allowed with the right backstory. IF the player puts in the work, be willing to compromise. For example, the one player who really sells you on a unique teifling or someone playing a noble draconian. Especially if it's a replacement for a dead character.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6730537, member: 37579"] I like to alternate. If I'm doing a restrictive campaign, I let the players know that the next one will be farm more open. So if they can wait they can "go nuts". (It helps when playing Pathfinder since even if you ban half the options there's still hundreds of choices.) 5e is a little trickier at the moment since there is so little content. Banning an option greatly reduces the percentage of choices. Still, I think it's good for campaigns to have different tones and different suites of house rules. Just so long as they're decided on in advance. Also, it's good to have options that are right out and options that might be allowed with the right backstory. IF the player puts in the work, be willing to compromise. For example, the one player who really sells you on a unique teifling or someone playing a noble draconian. Especially if it's a replacement for a dead character. [/QUOTE]
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Enforcing theme/structure by saying NO to players
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