Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Enforcing theme/structure by saying NO to players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 6730578" data-attributes="member: 6677017"><p>I follow my vision with the game I want to present, and those who aren't interested will pass. I'm not a jerk about it, but it's my baby, and they'd better respect her.</p><p></p><p>For example, the stand alone adventure I'm currently running is about questing knights. I have a couple of goals for this adventure (in addition to having an enjoyable experience, and maintaining an appropriate theme). One of those goals is that I want to see how certain different ways to represent knights in shining armor in 5e compare to each other. So when I sent the player primer to those who had expressed interested I explained that there were four choices for you character's class, and each player would choose a different one. Paladin (Devotion), Cleric (War), Fighter (Battle Master or Champion), and Bard (Valor).</p><p></p><p>They were told that at least half of them should be human, but that half-elf, half-orc, and aasimar are available also. (I got 2 humans, a half-elf, and an aasimar.)</p><p></p><p>When we got together for our session 0, I let them decide who would play what.</p><p></p><p>Player 1 mentioned that things seemed a bit restrictive on character options for knights (in other words, he accepted the parameters, but thought I might have overlooked something). He mentioned Storm Cleric's for instance. I explained to him that the reason that wouldn't work was because the domains represent certain orders, and that order (I explained who they were) didn't work well as a knight in shining armor. He was fine with it. Another player asked about Vengeance Paladins, and I shot it right out of the air--explaining to him that it didn't really fit the concept, and also explaining who the Vengeance "Paladins" are in my settings. He laughed about it and moved on. The first player brought up a concept for a ranger in heavy armor and asked about Magic Initiate (Druid). Since no one else had claimed the bard (the least vital character in my comparison), I went ahead and approved the ranger. It's a pretty cool character with a lot of flavor and a fun backstory. Would I have let it sub for the fighter, paladin, or cleric? No. The player also had ideas for any of the other classes, so if his ranger didn't fly, he would have picked something else.</p><p></p><p>So complaints? Not really. Discussions? Yes. Thematic integrity? Always.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6730578, member: 6677017"] I follow my vision with the game I want to present, and those who aren't interested will pass. I'm not a jerk about it, but it's my baby, and they'd better respect her. For example, the stand alone adventure I'm currently running is about questing knights. I have a couple of goals for this adventure (in addition to having an enjoyable experience, and maintaining an appropriate theme). One of those goals is that I want to see how certain different ways to represent knights in shining armor in 5e compare to each other. So when I sent the player primer to those who had expressed interested I explained that there were four choices for you character's class, and each player would choose a different one. Paladin (Devotion), Cleric (War), Fighter (Battle Master or Champion), and Bard (Valor). They were told that at least half of them should be human, but that half-elf, half-orc, and aasimar are available also. (I got 2 humans, a half-elf, and an aasimar.) When we got together for our session 0, I let them decide who would play what. Player 1 mentioned that things seemed a bit restrictive on character options for knights (in other words, he accepted the parameters, but thought I might have overlooked something). He mentioned Storm Cleric's for instance. I explained to him that the reason that wouldn't work was because the domains represent certain orders, and that order (I explained who they were) didn't work well as a knight in shining armor. He was fine with it. Another player asked about Vengeance Paladins, and I shot it right out of the air--explaining to him that it didn't really fit the concept, and also explaining who the Vengeance "Paladins" are in my settings. He laughed about it and moved on. The first player brought up a concept for a ranger in heavy armor and asked about Magic Initiate (Druid). Since no one else had claimed the bard (the least vital character in my comparison), I went ahead and approved the ranger. It's a pretty cool character with a lot of flavor and a fun backstory. Would I have let it sub for the fighter, paladin, or cleric? No. The player also had ideas for any of the other classes, so if his ranger didn't fly, he would have picked something else. So complaints? Not really. Discussions? Yes. Thematic integrity? Always. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Enforcing theme/structure by saying NO to players
Top