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General Tabletop Discussion
*Dungeons & Dragons
Enforcing theme/structure by saying NO to players
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<blockquote data-quote="Uchawi" data-source="post: 6730714" data-attributes="member: 6775000"><p>As it applies against standard races, classes, feats, spells, etc. in the PHB for any edition, my experience is the best thing that works for both sides of the table is a willingness to compromise. And with 5E being very simple and abstract, I would not find it hard to re-skin certain concepts like classes or races, or just make them the one off exception. But as part of that the player has to take on part of that effort to ensure they fit the concept as best as possible to the campaign. But if either sides starts to dig in their heels, then it just becomes a chest pounding contest. At that point the player/DM relationship is not the right fit for any campaign the two may participate in.</p><p></p><p>What also makes it easy to run a more strict campaign is an abundance of players, at that point the DM does not need to compromise. However, depending on how strict the DM is out of the gate, he or she may run into problems later.</p><p></p><p>I find it is usually an issues with mindsets and opinions when playing the game, and those that are more rigid, are more likely to run into problems.</p></blockquote><p></p>
[QUOTE="Uchawi, post: 6730714, member: 6775000"] As it applies against standard races, classes, feats, spells, etc. in the PHB for any edition, my experience is the best thing that works for both sides of the table is a willingness to compromise. And with 5E being very simple and abstract, I would not find it hard to re-skin certain concepts like classes or races, or just make them the one off exception. But as part of that the player has to take on part of that effort to ensure they fit the concept as best as possible to the campaign. But if either sides starts to dig in their heels, then it just becomes a chest pounding contest. At that point the player/DM relationship is not the right fit for any campaign the two may participate in. What also makes it easy to run a more strict campaign is an abundance of players, at that point the DM does not need to compromise. However, depending on how strict the DM is out of the gate, he or she may run into problems later. I find it is usually an issues with mindsets and opinions when playing the game, and those that are more rigid, are more likely to run into problems. [/QUOTE]
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Enforcing theme/structure by saying NO to players
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