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General Tabletop Discussion
*Dungeons & Dragons
Enforcing theme/structure by saying NO to players
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<blockquote data-quote="Dit464" data-source="post: 6731175" data-attributes="member: 6802825"><p>I don't see these problems nearly at all, then again I don't usually DM. Nevertheless of my DM's I've had in the past there has been no issue that I want to play a Minotaur Bard that only uses a giant cowbell to fight and play music. Granted I know I probably won't last too long before I need to reroll. Of my DM's the only one who really puts limits on what players can and can't do pretty much has only a few rules. 1) No evil characters, the only evil character that he allowed play was part vampire and ate all the children of a town and managed to survive the town guard, the DM was mortified (he's a good person) and immediately had an Ancient Dragon murder him while he was resting. 2) No really weird or overpowered backgrounds, races, and classes, a fellow player wanted to make Edvard's Black Tenticles a cantrip as his race bonus and a +1 to int or something like that, while having nobles starting gold and the criminal's starting items. My main DM kinda just goes with it, sure he will balance out an idea or two with some possible drawbacks but the extent that hes had to do that is "I want to play a cat-person" so I suggested he reskin the Aarakocran race to make it feline and give it acrobatics proficency (which any cat should have), claws (Part of the Aarakocran racial traits), and a normal walking speed instead of flight. He agreed that would be fine and we are now on our merry way, sure EVERYONE in the campaign is asking why the hell we have a cat following us around, and every druid we pass asks "What did this man shape-change into? And why isn't he changing back?" But other than that its just been give and take, sure we dont play Dragonlance where dragonborn are hated or other campaigns of that nature but we tend to come to a fair decision between ourselves our DM's and get on with playing.</p></blockquote><p></p>
[QUOTE="Dit464, post: 6731175, member: 6802825"] I don't see these problems nearly at all, then again I don't usually DM. Nevertheless of my DM's I've had in the past there has been no issue that I want to play a Minotaur Bard that only uses a giant cowbell to fight and play music. Granted I know I probably won't last too long before I need to reroll. Of my DM's the only one who really puts limits on what players can and can't do pretty much has only a few rules. 1) No evil characters, the only evil character that he allowed play was part vampire and ate all the children of a town and managed to survive the town guard, the DM was mortified (he's a good person) and immediately had an Ancient Dragon murder him while he was resting. 2) No really weird or overpowered backgrounds, races, and classes, a fellow player wanted to make Edvard's Black Tenticles a cantrip as his race bonus and a +1 to int or something like that, while having nobles starting gold and the criminal's starting items. My main DM kinda just goes with it, sure he will balance out an idea or two with some possible drawbacks but the extent that hes had to do that is "I want to play a cat-person" so I suggested he reskin the Aarakocran race to make it feline and give it acrobatics proficency (which any cat should have), claws (Part of the Aarakocran racial traits), and a normal walking speed instead of flight. He agreed that would be fine and we are now on our merry way, sure EVERYONE in the campaign is asking why the hell we have a cat following us around, and every druid we pass asks "What did this man shape-change into? And why isn't he changing back?" But other than that its just been give and take, sure we dont play Dragonlance where dragonborn are hated or other campaigns of that nature but we tend to come to a fair decision between ourselves our DM's and get on with playing. [/QUOTE]
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