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General Tabletop Discussion
*Dungeons & Dragons
Enforcing theme/structure by saying NO to players
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<blockquote data-quote="Sunseeker" data-source="post: 6731225"><p>Agreed. And doing so usually leads to <em>more</em> player engagement in a game rather than <em>less</em>.</p><p></p><p>EX: I don't allow Drow in any of my games <em>unless</em> the following conditions are met:</p><p>1: You must have encountered the Drow in some meaningful fashion.</p><p>2: The lowest member of the party must be level 5 or higher.</p><p>---not withstanding it being an Underdark-set or Drow-based game.</p><p>The Drow have an expensive civilization, above the surface you're only going to meet trained combatants. Drow Clerics/sorcerers were even more restricted.</p><p></p><p>In one of my other games were I required everyone to start as Human, I applied the same rules to every other race. The world was expansive but the races and nations were largely xenophobic so in order to be a non-human, the party would have had to encounter that race in a meaningful fashion and the lowest member of the party had to be level 5. I applied the same to classes that came from an Order, such as Clerics, Druids, Monks, Wizards, Paladins, the Soldier background, etc... the only exception was if you could accept that your character was dishonorably discharged before their "training" was complete. Because they all start with some basic 'favor' with their faction because of their rank. (which basically opened quests, supplies, places to rest, etc...)</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6731225"] Agreed. And doing so usually leads to [I]more[/I] player engagement in a game rather than [I]less[/I]. EX: I don't allow Drow in any of my games [I]unless[/I] the following conditions are met: 1: You must have encountered the Drow in some meaningful fashion. 2: The lowest member of the party must be level 5 or higher. ---not withstanding it being an Underdark-set or Drow-based game. The Drow have an expensive civilization, above the surface you're only going to meet trained combatants. Drow Clerics/sorcerers were even more restricted. In one of my other games were I required everyone to start as Human, I applied the same rules to every other race. The world was expansive but the races and nations were largely xenophobic so in order to be a non-human, the party would have had to encounter that race in a meaningful fashion and the lowest member of the party had to be level 5. I applied the same to classes that came from an Order, such as Clerics, Druids, Monks, Wizards, Paladins, the Soldier background, etc... the only exception was if you could accept that your character was dishonorably discharged before their "training" was complete. Because they all start with some basic 'favor' with their faction because of their rank. (which basically opened quests, supplies, places to rest, etc...) [/QUOTE]
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Enforcing theme/structure by saying NO to players
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