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General Tabletop Discussion
*Dungeons & Dragons
Enforcing theme/structure by saying NO to players
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<blockquote data-quote="Sword of Spirit" data-source="post: 6731503" data-attributes="member: 6677017"><p>Despite my opinion that players need to know what the parameters are before they even start making characters, I don't think that necessarily means listing every single race on the ban list. As has been discussed, that might very well generate interest that doesn't fit the theme. I'd recommend instead giving them a clear thematic pitch for the game, perhaps including things like "human-centric," or whatever. If certain races and classes are outright absent on the planet, let them know that ahead of time, because that's setting and concept relevant. And of course, encourage them not to come to the game with a certain character already in mind. At the first session, reiterate the theme, and then start talking characters. If someone suggests one that is out of theme, tell them why that option isn't allowed. If everyone is on-board and nobody asks to play something out of theme, then there is no reason to bug them about it. <em>Do</em> make sure they understand the house rules and what they need to know about the world though, because nobody wants to find out their favorite combat style, spell, or even background feature has been nerfed or changed into unrecognizability <em>after</em> they've already started playing the game.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6731503, member: 6677017"] Despite my opinion that players need to know what the parameters are before they even start making characters, I don't think that necessarily means listing every single race on the ban list. As has been discussed, that might very well generate interest that doesn't fit the theme. I'd recommend instead giving them a clear thematic pitch for the game, perhaps including things like "human-centric," or whatever. If certain races and classes are outright absent on the planet, let them know that ahead of time, because that's setting and concept relevant. And of course, encourage them not to come to the game with a certain character already in mind. At the first session, reiterate the theme, and then start talking characters. If someone suggests one that is out of theme, tell them why that option isn't allowed. If everyone is on-board and nobody asks to play something out of theme, then there is no reason to bug them about it. [I]Do[/I] make sure they understand the house rules and what they need to know about the world though, because nobody wants to find out their favorite combat style, spell, or even background feature has been nerfed or changed into unrecognizability [I]after[/I] they've already started playing the game. [/QUOTE]
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Enforcing theme/structure by saying NO to players
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