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General Tabletop Discussion
*Dungeons & Dragons
Enforcing theme/structure by saying NO to players
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<blockquote data-quote="DMCF" data-source="post: 6731597" data-attributes="member: 6790388"><p>I say allow it. The world will place it's restrictions on their choices i.e., a tiefling in DL would likely be met with antagonistic actions no matter their alignment in any civilized area. They will have to work harder for it. The only hard requirement I have is for them to figure out how this creature is on this plane of existence. Because: "Magic" won't cut it but in my experience most players don't do thus. They'll jump at the opportunity yo get creative.</p><p></p><p>I have Fazio from Leprechaun 3 in one of my FR campaigns. He happened to have the leprechaun coin on him when he was hanging out in his brother's apt. Waiting for him he saw a DL book on his brother's coffee table. He began to skim it and thought "I wish I had powers like this, then I could really make a difference". He eventually passed out and woke up in a dungeon (due to the coin's power) with the rest of the party captured by goblins. He goes off about technology and Las Vegas and everyone thinks he's a nut. He has no arcane knowledge so he doesn't really roll. He has no monster knowledge or any history of the area. He's epic and i do everything I can not to kill him (but still come close).</p><p></p><p>Let your players PLAY. They are as much creators of the world as you. Adapt and you will prosper.</p></blockquote><p></p>
[QUOTE="DMCF, post: 6731597, member: 6790388"] I say allow it. The world will place it's restrictions on their choices i.e., a tiefling in DL would likely be met with antagonistic actions no matter their alignment in any civilized area. They will have to work harder for it. The only hard requirement I have is for them to figure out how this creature is on this plane of existence. Because: "Magic" won't cut it but in my experience most players don't do thus. They'll jump at the opportunity yo get creative. I have Fazio from Leprechaun 3 in one of my FR campaigns. He happened to have the leprechaun coin on him when he was hanging out in his brother's apt. Waiting for him he saw a DL book on his brother's coffee table. He began to skim it and thought "I wish I had powers like this, then I could really make a difference". He eventually passed out and woke up in a dungeon (due to the coin's power) with the rest of the party captured by goblins. He goes off about technology and Las Vegas and everyone thinks he's a nut. He has no arcane knowledge so he doesn't really roll. He has no monster knowledge or any history of the area. He's epic and i do everything I can not to kill him (but still come close). Let your players PLAY. They are as much creators of the world as you. Adapt and you will prosper. [/QUOTE]
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Enforcing theme/structure by saying NO to players
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