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Engaging A Distant Player
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<blockquote data-quote="DEFCON 1" data-source="post: 5466079" data-attributes="member: 7006"><p>Obviously talking with her is the easiest thing to do and makes the most sense. But beyond that... here are some other things to consider moving forward.</p><p></p><p>1) She possibly made a solitary hunter specifically because she <em>doesn't want</em> to be actively involved.</p><p></p><p>It's quite possible that she keeps coming to the game because her husband enjoys it... but she is ambivalent about it. As it's not a horrible way to spend an evening, she doesn't mind attending and listening to the others play, and she gets to knit a bit at the same time... but she might not actually care one way or the other whether she plays or not. So she made a character that didn't need to be a focus. She can just look up from her knitting when someone tells her to roll some dice, she'll do it, pass on the results, then go back to her knitting. And she's fine with that. And no amount of coaxing on your part will change that.</p><p></p><p>2) The great roleplaying she did at one time might've just been a perfect storm of situations where she just happened to be fully awake, fully invested in the story, and just happened to think of some cool ideas... but that is <em>not</em> the norm.</p><p></p><p>It's possible that those few times that it's occurred, you've all just "lucked out" that these things all came together for her and produced these fantastic moments of roleplay. But truth be told... these are not things that you should expect each and every session, because the situations have to be uber-ideal for them to be repeated. So despite your desire to try and replicate it... you've not going to be able to. It'll only happen as a happy accident, not through anything you try to do to facilitate it.</p><p></p><p>3) If her character is really nothing more than a damage-producing machine... don't waste your and everyone else's time in trying to get her damage "right".</p><p></p><p>If she doesn't really care enough to worry about getting her character's attacks right... you shouldn't either. All she's giving you is nothing more than numbers to subtract from your monster's hit points... so who really cares if they are "exact"? It's just math. So spend as little time on it as possible. Take the damage results she gives you at face value... or if you truly think she overstates the damage she does... just knock 5 to 10 HP off each attack of hers when you subtract numbers on your sheets behind the screen.</p><p></p><p>No one's going to be checking the table's math at the end of the game to make sure you all rolled, added, dictated, and subtracted the precise numbers for every battle you have. So if her numbers are off by a little bit... it's not worth slowing down your game.</p><p></p><p>Best of luck!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5466079, member: 7006"] Obviously talking with her is the easiest thing to do and makes the most sense. But beyond that... here are some other things to consider moving forward. 1) She possibly made a solitary hunter specifically because she [I]doesn't want[/I] to be actively involved. It's quite possible that she keeps coming to the game because her husband enjoys it... but she is ambivalent about it. As it's not a horrible way to spend an evening, she doesn't mind attending and listening to the others play, and she gets to knit a bit at the same time... but she might not actually care one way or the other whether she plays or not. So she made a character that didn't need to be a focus. She can just look up from her knitting when someone tells her to roll some dice, she'll do it, pass on the results, then go back to her knitting. And she's fine with that. And no amount of coaxing on your part will change that. 2) The great roleplaying she did at one time might've just been a perfect storm of situations where she just happened to be fully awake, fully invested in the story, and just happened to think of some cool ideas... but that is [I]not[/I] the norm. It's possible that those few times that it's occurred, you've all just "lucked out" that these things all came together for her and produced these fantastic moments of roleplay. But truth be told... these are not things that you should expect each and every session, because the situations have to be uber-ideal for them to be repeated. So despite your desire to try and replicate it... you've not going to be able to. It'll only happen as a happy accident, not through anything you try to do to facilitate it. 3) If her character is really nothing more than a damage-producing machine... don't waste your and everyone else's time in trying to get her damage "right". If she doesn't really care enough to worry about getting her character's attacks right... you shouldn't either. All she's giving you is nothing more than numbers to subtract from your monster's hit points... so who really cares if they are "exact"? It's just math. So spend as little time on it as possible. Take the damage results she gives you at face value... or if you truly think she overstates the damage she does... just knock 5 to 10 HP off each attack of hers when you subtract numbers on your sheets behind the screen. No one's going to be checking the table's math at the end of the game to make sure you all rolled, added, dictated, and subtracted the precise numbers for every battle you have. So if her numbers are off by a little bit... it's not worth slowing down your game. Best of luck! [/QUOTE]
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