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<blockquote data-quote="Merova" data-source="post: 562191" data-attributes="member: 2505"><p><strong>Dogma of the Angelitiv Faith</strong></p><p></p><p></p><p></p><p>Hi all!</p><p></p><p>When you compare the beliefs of the Angelite church with those of modern Christianity, you find many more "botches" than this, like the role of Jesus, the "second" flood, the harsh dualistic cosmology, and the necessity of "good works," among many others. Why? Were the designers totally ignorant of these concepts in modern theology?</p><p></p><p>No, the Angelite faith was written by ignorant children, scrapping together a hodge-podge of miscellanious ideas from the ruins of civilization. The Vitus plague had killed off <em>every</em> adult in their world, twice. The education level of the world was reset to zero <em>twice</em>.</p><p></p><p>So, the absurd beliefs of the Angelite Church, with its "Frankenstein Monster" of Judeo-Christian ideas, is totally intentional. Moreover, it is totally a fabrication of religious themes meant to posit conceptual "what ifs" as is the tradition with good speculative fiction. It is not a commentary on modern religions at all, beyond the fact that all organized religions have similar core features (ie: faith, hierarchy, cosmological issues, etc.)</p><p></p><p>Give the setting section a good read, especially the chapter, "Mater Ecclesia." The world is in the midst of a great "Dark Age" and humanity is toiling under fear, ignorance and superstition. The theology is meant to be a reflection of this world.</p><p></p><p>In regards to the d20 system, I agree that the implementation was totally vanilla. They missed an opportunity to tweak with personality mechanics in a "Storyteller" system style, which would have pleased the most obvious target for this product. Secondly, they missed an opportunity to introduce more "narrativist" styles of adjudicating task resolution. Instead they "cut & paste" sections of the SRD. It's a pity.</p><p></p><p>However, the setting is sweet! It's the best that I've seen since Nyambe. I'll definitely be running this game soon.</p><p></p><p>Thanks for reading and good gaming! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>---Merova</p></blockquote><p></p>
[QUOTE="Merova, post: 562191, member: 2505"] [b]Dogma of the Angelitiv Faith[/b] Hi all! When you compare the beliefs of the Angelite church with those of modern Christianity, you find many more "botches" than this, like the role of Jesus, the "second" flood, the harsh dualistic cosmology, and the necessity of "good works," among many others. Why? Were the designers totally ignorant of these concepts in modern theology? No, the Angelite faith was written by ignorant children, scrapping together a hodge-podge of miscellanious ideas from the ruins of civilization. The Vitus plague had killed off [i]every[/i] adult in their world, twice. The education level of the world was reset to zero [i]twice[/i]. So, the absurd beliefs of the Angelite Church, with its "Frankenstein Monster" of Judeo-Christian ideas, is totally intentional. Moreover, it is totally a fabrication of religious themes meant to posit conceptual "what ifs" as is the tradition with good speculative fiction. It is not a commentary on modern religions at all, beyond the fact that all organized religions have similar core features (ie: faith, hierarchy, cosmological issues, etc.) Give the setting section a good read, especially the chapter, "Mater Ecclesia." The world is in the midst of a great "Dark Age" and humanity is toiling under fear, ignorance and superstition. The theology is meant to be a reflection of this world. In regards to the d20 system, I agree that the implementation was totally vanilla. They missed an opportunity to tweak with personality mechanics in a "Storyteller" system style, which would have pleased the most obvious target for this product. Secondly, they missed an opportunity to introduce more "narrativist" styles of adjudicating task resolution. Instead they "cut & paste" sections of the SRD. It's a pity. However, the setting is sweet! It's the best that I've seen since Nyambe. I'll definitely be running this game soon. Thanks for reading and good gaming! :) ---Merova [/QUOTE]
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