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*Dungeons & Dragons
Engineer Class for Pathfinder
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<blockquote data-quote="Morrus" data-source="post: 6183357" data-attributes="member: 1"><p>So this is something we may be using for our published work (as an advance disclaimer). It's Pathfinder, but sci-fi. </p><p></p><p>This class was in a third party sourcebook, but I've modified it quite a bit. I've made it into more of an explosives expert, but I'm wondering if other "branches" might be interesting. Perhaps a hologram branch which uses sci-fi versions of various wizard illusion spells.</p><p></p><p>What do you think? I'd like this to be a bit broader than it is - more of a general engineer able to specialize a bit, but not the the extent that I'm basically writing an entire new spell list.</p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><strong>ENGINEER</strong></span></span></span></p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Whether it be electrical, computer, or cybernetic, you love machines. You tinker with anything that has wires or software, and in this age, most things do. This doesn’t just stop with squeezing a few extra ponies from your hot rod or overclocking your CPU, you have been known to design technology from the ground up. You can examine a transistor and tell where it was built and who built it. In a combat situation, you can be experienced in both the setting of explosives and their demolition. You can modify powered armor or the weapons designed to penetrate said armor. In this modern world, you will never be bored, never be out of work. Something always needs fixing; and if not, you could always break it.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><strong>Alignment:</strong> Any</span></span></span></p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><strong>Hit Dice:</strong> d8</span></span></span></p><p> </p><p> <strong><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">STANDARD EQUIPMENT</span></span></span></strong><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><strong>: </strong>As an engineer, you receive the following equipment at 1[SUP]st[/SUP] level - xxxxx.</span></span></span></p><p><span style="color: #ffffff"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">ENGINEER</span></span></span></p><p> [TABLE="class: outer_border, width: 800"] [TR] [TD]<strong>Level</strong></p><p><strong></strong>[/TD] [TD]<strong>BAB</strong></p><p><strong></strong>[/TD] [TD]<strong>Fort</strong></p><p><strong></strong>[/TD] [TD]<strong>Ref</strong></p><p><strong></strong>[/TD] [TD]<strong>Will</strong></p><p><strong></strong>[/TD] [TD]<strong>Features</strong></p><p><strong></strong>[/TD] [/TR] [TR] [TD]1</p><p>[/TD] [TD]+0</p><p>[/TD] [TD]+0</p><p>[/TD] [TD]+2</p><p>[/TD] [TD]+2</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Flash of Genius, Overdrive, Shiny Red Button, Tech</span></span></span></p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Savant, Widget Bag</span></span></span>, Explosives Expert</p><p>[/TD] [/TR] [TR] [TD]2</p><p>[/TD] [TD]+1</p><p>[/TD] [TD]+0</p><p>[/TD] [TD]+3</p><p>[/TD] [TD]+3</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Improved Repertoire, Midas Touch</span></span></span></p><p>[/TD] [/TR] [TR] [TD]3</p><p>[/TD] [TD]+2</p><p>[/TD] [TD]+1</p><p>[/TD] [TD]+3</p><p>[/TD] [TD]+3</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Shiny Red Button</span></span></span></p><p>[/TD] [/TR] [TR] [TD]4</p><p>[/TD] [TD]+3</p><p>[/TD] [TD]+1</p><p>[/TD] [TD]+4</p><p>[/TD] [TD]+4</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Midas Touch</span></span></span></p><p>[/TD] [/TR] [TR] [TD]5</p><p>[/TD] [TD]+4</p><p>[/TD] [TD]+1</p><p>[/TD] [TD]+4</p><p>[/TD] [TD]+4</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Strained Effort</span></span></span></p><p>[/TD] [/TR] [TR] [TD]6</p><p>[/TD] [TD]+5</p><p>[/TD] [TD]+2</p><p>[/TD] [TD]+5</p><p>[/TD] [TD]+5</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Flexible Explosives</span></span></span></p><p>[/TD] [/TR] [TR] [TD]7</p><p>[/TD] [TD]+6/+1</p><p>[/TD] [TD]+2</p><p>[/TD] [TD]+5</p><p>[/TD] [TD]+5</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Shiny Red Button</span></span></span></p><p>[/TD] [/TR] [TR] [TD]8</p><p>[/TD] [TD]+7/+2</p><p>[/TD] [TD]+2</p><p>[/TD] [TD]+6</p><p>[/TD] [TD]+6</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Boosted Clip</span></span></span></p><p>[/TD] [/TR] [TR] [TD]9</p><p>[/TD] [TD]+8/+3</p><p>[/TD] [TD]+3</p><p>[/TD] [TD]+6</p><p>[/TD] [TD]+6</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Tech Savant</span></span></span></p><p>[/TD] [/TR] [TR] [TD]10</p><p>[/TD] [TD]+9/+4</p><p>[/TD] [TD]+3</p><p>[/TD] [TD]+7</p><p>[/TD] [TD]+7</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Bonus Feat</span></span></span></p><p>[/TD] [/TR] [TR] [TD]11</p><p>[/TD] [TD]+10/+5</p><p>[/TD] [TD]+3</p><p>[/TD] [TD]+7</p><p>[/TD] [TD]+7</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Shiny Red Button</span></span></span></p><p>[/TD] [/TR] [TR] [TD]12</p><p>[/TD] [TD]+11/+6/+1</p><p>[/TD] [TD]+4</p><p>[/TD] [TD]+8</p><p>[/TD] [TD]+8</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Midas Touch</span></span></span></p><p>[/TD] [/TR] [TR] [TD]13</p><p>[/TD] [TD]+12/+7/+2</p><p>[/TD] [TD]+4</p><p>[/TD] [TD]+8</p><p>[/TD] [TD]+8</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Advanced Explosives Expert</span></span></span></p><p>[/TD] [/TR] [TR] [TD]14</p><p>[/TD] [TD]+13/+8/+3</p><p>[/TD] [TD]+4</p><p>[/TD] [TD]+9</p><p>[/TD] [TD]+9</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Tech Savant</span></span></span></p><p>[/TD] [/TR] [TR] [TD]15</p><p>[/TD] [TD]+14/+9/+4</p><p>[/TD] [TD]+5</p><p>[/TD] [TD]+9</p><p>[/TD] [TD]+9</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Shiny Red Button</span></span></span></p><p>[/TD] [/TR] [TR] [TD]16</p><p>[/TD] [TD]+15/+10/+5</p><p>[/TD] [TD]+5</p><p>[/TD] [TD]+10</p><p>[/TD] [TD]+10</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The Gum Trick</span></span></span></p><p>[/TD] [/TR] [TR] [TD]17</p><p>[/TD] [TD]+16/+11/+6/+1</p><p>[/TD] [TD]+5</p><p>[/TD] [TD]+10</p><p>[/TD] [TD]+10</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Tech Savant</span></span></span></p><p>[/TD] [/TR] [TR] [TD]18</p><p>[/TD] [TD]+17/+12/+7/+2</p><p>[/TD] [TD]+6</p><p>[/TD] [TD]+11</p><p>[/TD] [TD]+11</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Midas Touch</span></span></span></p><p>[/TD] [/TR] [TR] [TD]19</p><p>[/TD] [TD]+18/+13/+8/+3</p><p>[/TD] [TD]+6</p><p>[/TD] [TD]+11</p><p>[/TD] [TD]+11</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Shiny Red Button</span></span></span></p><p>[/TD] [/TR] [TR] [TD]20</p><p>[/TD] [TD]+19/+14/+9/+4</p><p>[/TD] [TD]+6</p><p>[/TD] [TD]+12</p><p>[/TD] [TD]+12</p><p>[/TD] [TD]<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Explosives Master</span></span></span></p><p>[/TD] [/TR] [/TABLE] </p><p></p><p> <strong><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">CLASS SKILLS</span></span></span></strong><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><strong>:</strong> Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Computer Use (Int), Diplomacy (Cha), Disable Device (Dex), Demolitions (Int), Engineer (Int), Heal (Wis), Knowledge (history) (Int), Knowledge (sciences) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sciences (Int), Sense Motive (Wis), Sleight of Hand (Dex), Vehicle Operation (Dex)</span></span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><strong>Skill Ranks per Level:</strong> 7 + Int modifier</span></span></span></p><p> </p><p><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">CLASS FEATURES</span></span></span></strong></p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Weapon and Armor Proficiencies: You are proficient with all light armor except advanced, all medium armor except advanced and all heavy armor except advanced. You are also proficient with all small arms (one-handed & two handed) and all simple melee weapons.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Flash of Genius (Ex): </em>At 1st level, while you are wielding a small arm, you can use Intelligence in place of Dexterity for all attack and damage rolls. You can also use Intelligence in place of Dexterity for determining prerequisites for combat feats.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Explosives Expert (Ex): </em></span></span></span><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Engineers are experts at placing and using explosives. From 1</span></span></span><span style="color: #000000">[SUP]<span style="font-family: 'Times New Roman'"><span style="font-size: 12px">st</span></span>[/SUP]</span><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"> level, you can, as a full-round action, set an explosive which does 1d6 fire damage per Engineer level in a 20' radius area (Ref save DC 10 + Engineer level for half damage). This explosive can be placed in any location, and can be activated remotely by you as a swift action. At 5</span></span></span><span style="color: #000000">[SUP]<span style="font-family: 'Times New Roman'"><span style="font-size: 12px">th</span></span>[/SUP]</span><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"> level, you may choose to change the damage to sonic damage, and at 9</span></span></span><span style="color: #000000">[SUP]<span style="font-family: 'Times New Roman'"><span style="font-size: 12px">th</span></span>[/SUP]</span><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"> level you may choose to change it to force damage. </span></span></span>Creatures that take a direct hit from a sonic explosive are deafened for 1 minute unless they succeed at a Fortitude save (<span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">DC 10 + Engineer level)</span></span></span>. <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"> The explosive will be concealed, but can be spotted with a DC 15 Perception check from a distance of 30 feet. The explosive is considered a trap for all detection and disarming purposes. </span></span></span> </p><p> </p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Shiny Red Button (Ex):</em> At 1st level, you put a button on your firearm. You can press the button as a free action. You only need eight hours of work to put the button on a new firearm but only you can press it without breaking the weapon.</span></span></span></p><p></p><p> <p style="margin-left: 20px"><span style="color: #000000">•<span style="font-family: 'Times New Roman'"><span style="font-size: 12px">If you press the button before the attack roll, do not roll: you automatically hit.</span></span></span></p> <p style="margin-left: 20px"> <span style="color: #000000">•<span style="font-family: 'Times New Roman'"><span style="font-size: 12px">If you press it after you hit, the target takes additional damage equal to ½ your level + your Intelligence modifier (effectively doubling your attribute modifier if using Flash of Genius).</span></span></span></p> <p style="margin-left: 20px"> <span style="color: #000000">•<span style="font-family: 'Times New Roman'"><span style="font-size: 12px">You can also press it after a critical threat to confirm the critical hit.</span></span></span></p> <p style="margin-left: 20px"></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">You start at 1st level able to press the button four times a day. You gain additional uses at later levels. You can only press the button once per round.</span></span></span></p><p> </p><p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>3rd Level: </em>You can press the shiny red button two additional times per day but only once per turn.</span></span></span></p> <p style="margin-left: 20px"> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>7th Level: </em>You can press the shiny red button two additional times per day but only once per turn.</span></span></span></p> <p style="margin-left: 20px"> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>11th Level: </em>You can press the shiny red button two additional times per day but only once per turn.</span></span></span></p> <p style="margin-left: 20px"> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>15th Level:</em> You can press the shiny red button two additional times per day.</span></span></span></p> <p style="margin-left: 20px"> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>19th Level: </em>You can press the shiny red button two additional times per day.</span></span></span></p> <p style="margin-left: 20px"></p><p> </p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Tech Savant (Ex):</em> At 1st level you gain the ability to permanently modify the weapon and armor under your control. Choose two of the following tech savant abilities. You can only have one in effect, and they can be activated or deactivated with a swift action. At 9th level at 14th level, you gain one additional tech savant ability. At 17th level, you can empty two tech savant abilities simultaneously (though each must be activated separately).</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Charge Shot:</em> Each time you hit a Medium or smaller target with a ranged weapon, you push it 5 feet. If the target cannot be pushed, it is staggered until the start of your next turn. You can only push a target 5 feet per turn at 1st level, 10 feet per turn at 10th level, and 15 feet per turn at 20[SUP]th[/SUP] level.</span></span></span></p><p></p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Economical Plating:</em> You gain a +1 operator bonus to AC and Ref saves. You do not grant flanking bonuses to opponents</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Improved Precision: </em>You gain a +1 operator bonus to ranged attack rolls and a +2 operator bonus to ranged attack rolls against all creatures within 20 ft.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Modified Caliber/Output: </em>All your ranged attacks gain a +2 mechanic bonus to damage rolls against targets within your weapon's first range increment. At 7th level, this increases to +3 and at 14th level, it increases to +4.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Widget Bag (Ex):</em> At 1st level, you can use widgets to repair, modify, and create items. You keep pieces handy for on-site repairs. You have enough parts on hand for Cr200 worth of repairs. These parts cannot be sold or traded. They are useless to others. The bag weighs 5 lbs. The parts work with any device you attempt to repair. You can increase the size of this widget bag later by investing in more widgets. Every 500 Cr adds another 1 lb. When you reach 7th level, the bag’s weight drops by half and every additional 1,000 Cr adds another 1 lb. When you reach 14[SUP]th[/SUP] level, the bag’s weight drops by half again and every 100,000 Cr adds another 1 lb. Once invested, you do not get this value back. When you scavenge technology, the GM may award a certain value in additional widgets (see</span></span></span></p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Engineer).</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Overdrive (Ex): </em>At 1st level, once a day, you can use a standard action to attempt to temporarily overdrive a weapon or device, offering it a quick boost at the sacrifice of its operational lifespan. This does not provoke opportunity attacks. Select one piece of equipment, make an Engineer check, and consult the following table: You can apply any one modification for which you meet or exceed the DC. The modification lasts for 5 minutes. After the time has expired, you must make another Engineer check against the same DC or the modified item breaks, requiring repairs. If you are unable to make the Engineer check, the item immediately breaks.</span></span></span></p><p> <span style="color: #ffffff"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Bnus Engineer DC</span></span></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Ranged weapons</em></span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">+1 to damage 20</span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">+2 to damage 27</span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">+3 to damage 37</span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">+15 to long range 20</span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">+30 to long range 27</span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">+50 to long range 37</span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Electronic Devices</em></span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">+1 skill bonus 20</span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">+2 skill bonus 27</span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">+3 skill bonus 37</span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Vehicles</em></span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">+1 to initiative & maneuver 20</span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">+1 to maneuver & speed 25</span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">+2 to maneuver & speed 30</span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Power Armor</em></span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">+1 to attack and damage with Melee weapons 25</span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">+2 to attack and damage with Melee weapons 30</span></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">+3 to attack and damage with Melee weapons 37</span></span></span></p> <p style="margin-left: 20px"></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Midas Touch (Ex):</em> Starting at 2nd level, while you're wielding a firearm, its damage die increases by one step (1d4 to 1d6 to 1d8 to 1d10 to 1d12 to 2d6 to 2d8 to 2d10). This stacks with any other effect that increases damage die size.</span></span></span></p><p> </p><p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">4th Level: Your damage die bonus from midas touch improves by one step.</span></span></span></p> <p style="margin-left: 20px"> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">12th Level: Your damage die bonus from midas touch improves by one step.</span></span></span></p> <p style="margin-left: 20px"></p><p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">18th Level: Your damage die bonus from midas touch improves by one step.</span></span></span></p> <p style="margin-left: 20px"></p><p> </p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Improved Repertoire (Ex): </em>At 2nd level, you gain 1 additional class skill.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Strained Effort (Ex): </em>Starting at 5th level, if you fail a skill check, you gain a +5 operator bonus to any saving throw until the start of your next turn.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Flexible Explosives:</em> At 6[SUP]th[/SUP] level You may also change your explosives damage to multiple damage types by assigning each 1d6 of damage as a damage type available to you. You must make all decisions regarding damage types when setting the explosive. </span></span></span> </p><p> </p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Boosted Clip (Ex):</em> Starting at 8th level, you can modify one clip or cell of a weapon's ammunition (yours or an ally's). This takes 5 minutes and you can only modify one cell/clip a day. The weapon's damage die increases by one step (1d4 to 1d6 to 1d8 to 1d10 to 1d12 to 2d6 to 2d8 to 2d10) when that clip is used.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Advanced Explosives Expert (Ex): </em></span></span></span><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Starting at 13th level, you can have two explosives set at any one time. You may also apply one of the following modifications to each explosive. At 15</span></span></span><span style="color: #000000">[SUP]<span style="font-family: 'Times New Roman'"><span style="font-size: 12px">th</span></span>[/SUP]</span><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"> level, you may apply two modifications.</span></span></span></p><p></p><p> </p><ul> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">You may set them to 10' range proximity explosives which explode automatically when a creature moves with 10' of the device. </span></span></span> </li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Alternatively, if your explosive does 100% fire damage, you can include a sticky ingredient which causes anybody who takes damage from the explosion to catch fire, </span></span></span>taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames. </li> <li data-xf-list-type="ul">You may choose to have your explosives use liquid nitrogen or similar compounds to cause cold damage. Creatures that take a direct hit from a cold-based explosion are staggered on their next turn unless they succeed on a Fortitude save (DC 12 + Engineer level). Cold damage cannot be combined with fire damage. </li> </ul><p></p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>Bonus Feat: </em>At 10th level, you gain one non-combat feat.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>The Gum Trick (Ex): </em>Starting at 16th level, once a day as a move action you can perform the Gum Trick. Select one piece of equipment. Select one of the following effects.</span></span></span></p><p> </p><p> <p style="margin-left: 20px"><span style="color: #000000">•<span style="font-family: 'Times New Roman'"><span style="font-size: 12px">A broken item is repaired.</span></span></span></p> <p style="margin-left: 20px"> <span style="color: #000000">•<span style="font-family: 'Times New Roman'"><span style="font-size: 12px">An unbroken weapon gains a +4 bonus to damage rolls for 1 hour.</span></span></span></p> <p style="margin-left: 20px"> <span style="color: #000000">•<span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Unbroken powered armor gains a +2 bonus to AC for 1 hour.</span></span></span></p> <p style="margin-left: 20px"></p><p> </p><p></p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: #000000"><em>Explosives Master (Ex): </em></span><span style="color: #000000">Starting at 20</span><span style="color: #000000">[SUP]th[/SUP]</span><span style="color: #000000"> level, you may have three explosives set at any one time. The radius of the explosion increases to 30 feet. </span></span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6183357, member: 1"] So this is something we may be using for our published work (as an advance disclaimer). It's Pathfinder, but sci-fi. This class was in a third party sourcebook, but I've modified it quite a bit. I've made it into more of an explosives expert, but I'm wondering if other "branches" might be interesting. Perhaps a hologram branch which uses sci-fi versions of various wizard illusion spells. What do you think? I'd like this to be a bit broader than it is - more of a general engineer able to specialize a bit, but not the the extent that I'm basically writing an entire new spell list. [COLOR=#000000][FONT=Times New Roman][SIZE=3][B]ENGINEER[/B][/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]Whether it be electrical, computer, or cybernetic, you love machines. You tinker with anything that has wires or software, and in this age, most things do. This doesn’t just stop with squeezing a few extra ponies from your hot rod or overclocking your CPU, you have been known to design technology from the ground up. You can examine a transistor and tell where it was built and who built it. In a combat situation, you can be experienced in both the setting of explosives and their demolition. You can modify powered armor or the weapons designed to penetrate said armor. In this modern world, you will never be bored, never be out of work. Something always needs fixing; and if not, you could always break it.[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][B]Alignment:[/B] Any[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][B]Hit Dice:[/B] d8[/SIZE][/FONT][/COLOR] [B][COLOR=#000000][FONT=Times New Roman][SIZE=3]STANDARD EQUIPMENT[/SIZE][/FONT][/COLOR][/B][COLOR=#000000][FONT=Times New Roman][SIZE=3][B]: [/B]As an engineer, you receive the following equipment at 1[SUP]st[/SUP] level - xxxxx.[/SIZE][/FONT][/COLOR] [COLOR=#ffffff][FONT=Times New Roman][SIZE=3]ENGINEER[/SIZE][/FONT][/COLOR] [TABLE="class: outer_border, width: 800"] [TR] [TD][B]Level [/B][/TD] [TD][B]BAB [/B][/TD] [TD][B]Fort [/B][/TD] [TD][B]Ref [/B][/TD] [TD][B]Will [/B][/TD] [TD][B]Features [/B][/TD] [/TR] [TR] [TD]1 [/TD] [TD]+0 [/TD] [TD]+0 [/TD] [TD]+2 [/TD] [TD]+2 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Flash of Genius, Overdrive, Shiny Red Button, Tech[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]Savant, Widget Bag[/SIZE][/FONT][/COLOR], Explosives Expert [/TD] [/TR] [TR] [TD]2 [/TD] [TD]+1 [/TD] [TD]+0 [/TD] [TD]+3 [/TD] [TD]+3 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Improved Repertoire, Midas Touch[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]3 [/TD] [TD]+2 [/TD] [TD]+1 [/TD] [TD]+3 [/TD] [TD]+3 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Shiny Red Button[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]4 [/TD] [TD]+3 [/TD] [TD]+1 [/TD] [TD]+4 [/TD] [TD]+4 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Midas Touch[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]5 [/TD] [TD]+4 [/TD] [TD]+1 [/TD] [TD]+4 [/TD] [TD]+4 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Strained Effort[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]6 [/TD] [TD]+5 [/TD] [TD]+2 [/TD] [TD]+5 [/TD] [TD]+5 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Flexible Explosives[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]7 [/TD] [TD]+6/+1 [/TD] [TD]+2 [/TD] [TD]+5 [/TD] [TD]+5 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Shiny Red Button[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]8 [/TD] [TD]+7/+2 [/TD] [TD]+2 [/TD] [TD]+6 [/TD] [TD]+6 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Boosted Clip[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]9 [/TD] [TD]+8/+3 [/TD] [TD]+3 [/TD] [TD]+6 [/TD] [TD]+6 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Tech Savant[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]10 [/TD] [TD]+9/+4 [/TD] [TD]+3 [/TD] [TD]+7 [/TD] [TD]+7 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Bonus Feat[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]11 [/TD] [TD]+10/+5 [/TD] [TD]+3 [/TD] [TD]+7 [/TD] [TD]+7 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Shiny Red Button[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]12 [/TD] [TD]+11/+6/+1 [/TD] [TD]+4 [/TD] [TD]+8 [/TD] [TD]+8 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Midas Touch[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]13 [/TD] [TD]+12/+7/+2 [/TD] [TD]+4 [/TD] [TD]+8 [/TD] [TD]+8 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Advanced Explosives Expert[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]14 [/TD] [TD]+13/+8/+3 [/TD] [TD]+4 [/TD] [TD]+9 [/TD] [TD]+9 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Tech Savant[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]15 [/TD] [TD]+14/+9/+4 [/TD] [TD]+5 [/TD] [TD]+9 [/TD] [TD]+9 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Shiny Red Button[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]16 [/TD] [TD]+15/+10/+5 [/TD] [TD]+5 [/TD] [TD]+10 [/TD] [TD]+10 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]The Gum Trick[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]17 [/TD] [TD]+16/+11/+6/+1 [/TD] [TD]+5 [/TD] [TD]+10 [/TD] [TD]+10 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Tech Savant[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]18 [/TD] [TD]+17/+12/+7/+2 [/TD] [TD]+6 [/TD] [TD]+11 [/TD] [TD]+11 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Midas Touch[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]19 [/TD] [TD]+18/+13/+8/+3 [/TD] [TD]+6 [/TD] [TD]+11 [/TD] [TD]+11 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Shiny Red Button[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD]20 [/TD] [TD]+19/+14/+9/+4 [/TD] [TD]+6 [/TD] [TD]+12 [/TD] [TD]+12 [/TD] [TD][COLOR=#000000][FONT=Times New Roman][SIZE=3]Explosives Master[/SIZE][/FONT][/COLOR] [/TD] [/TR] [/TABLE] [B][COLOR=#000000][FONT=Times New Roman][SIZE=3]CLASS SKILLS[/SIZE][/FONT][/COLOR][/B][COLOR=#000000][FONT=Times New Roman][SIZE=3][B]:[/B] Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Computer Use (Int), Diplomacy (Cha), Disable Device (Dex), Demolitions (Int), Engineer (Int), Heal (Wis), Knowledge (history) (Int), Knowledge (sciences) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sciences (Int), Sense Motive (Wis), Sleight of Hand (Dex), Vehicle Operation (Dex)[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][B]Skill Ranks per Level:[/B] 7 + Int modifier[/SIZE][/FONT][/COLOR] [B][COLOR=#000000][FONT=Times New Roman][SIZE=3]CLASS FEATURES[/SIZE][/FONT][/COLOR][/B] [COLOR=#000000][FONT=Times New Roman][SIZE=3] Weapon and Armor Proficiencies: You are proficient with all light armor except advanced, all medium armor except advanced and all heavy armor except advanced. You are also proficient with all small arms (one-handed & two handed) and all simple melee weapons.[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Flash of Genius (Ex): [/I]At 1st level, while you are wielding a small arm, you can use Intelligence in place of Dexterity for all attack and damage rolls. You can also use Intelligence in place of Dexterity for determining prerequisites for combat feats.[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Explosives Expert (Ex): [/I][/SIZE][/FONT][/COLOR][COLOR=#000000][FONT=Times New Roman][SIZE=3]Engineers are experts at placing and using explosives. From 1[/SIZE][/FONT][/COLOR][COLOR=#000000][SUP][FONT=Times New Roman][SIZE=3]st[/SIZE][/FONT][/SUP][/COLOR][COLOR=#000000][FONT=Times New Roman][SIZE=3] level, you can, as a full-round action, set an explosive which does 1d6 fire damage per Engineer level in a 20' radius area (Ref save DC 10 + Engineer level for half damage). This explosive can be placed in any location, and can be activated remotely by you as a swift action. At 5[/SIZE][/FONT][/COLOR][COLOR=#000000][SUP][FONT=Times New Roman][SIZE=3]th[/SIZE][/FONT][/SUP][/COLOR][COLOR=#000000][FONT=Times New Roman][SIZE=3] level, you may choose to change the damage to sonic damage, and at 9[/SIZE][/FONT][/COLOR][COLOR=#000000][SUP][FONT=Times New Roman][SIZE=3]th[/SIZE][/FONT][/SUP][/COLOR][COLOR=#000000][FONT=Times New Roman][SIZE=3] level you may choose to change it to force damage. [/SIZE][/FONT][/COLOR]Creatures that take a direct hit from a sonic explosive are deafened for 1 minute unless they succeed at a Fortitude save ([COLOR=#000000][FONT=Times New Roman][SIZE=3]DC 10 + Engineer level)[/SIZE][/FONT][/COLOR]. [COLOR=#000000][FONT=Times New Roman][SIZE=3] The explosive will be concealed, but can be spotted with a DC 15 Perception check from a distance of 30 feet. The explosive is considered a trap for all detection and disarming purposes. [/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Shiny Red Button (Ex):[/I] At 1st level, you put a button on your firearm. You can press the button as a free action. You only need eight hours of work to put the button on a new firearm but only you can press it without breaking the weapon.[/SIZE][/FONT][/COLOR] [INDENT][COLOR=#000000]•[FONT=Times New Roman][SIZE=3]If you press the button before the attack roll, do not roll: you automatically hit.[/SIZE][/FONT][/COLOR] [COLOR=#000000]•[FONT=Times New Roman][SIZE=3]If you press it after you hit, the target takes additional damage equal to ½ your level + your Intelligence modifier (effectively doubling your attribute modifier if using Flash of Genius).[/SIZE][/FONT][/COLOR] [COLOR=#000000]•[FONT=Times New Roman][SIZE=3]You can also press it after a critical threat to confirm the critical hit.[/SIZE][/FONT][/COLOR] [/INDENT] [COLOR=#000000][FONT=Times New Roman][SIZE=3]You start at 1st level able to press the button four times a day. You gain additional uses at later levels. You can only press the button once per round.[/SIZE][/FONT][/COLOR] [INDENT][COLOR=#000000][FONT=Times New Roman][SIZE=3][I]3rd Level: [/I]You can press the shiny red button two additional times per day but only once per turn.[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]7th Level: [/I]You can press the shiny red button two additional times per day but only once per turn.[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]11th Level: [/I]You can press the shiny red button two additional times per day but only once per turn.[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]15th Level:[/I] You can press the shiny red button two additional times per day.[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]19th Level: [/I]You can press the shiny red button two additional times per day.[/SIZE][/FONT][/COLOR] [/INDENT] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Tech Savant (Ex):[/I] At 1st level you gain the ability to permanently modify the weapon and armor under your control. Choose two of the following tech savant abilities. You can only have one in effect, and they can be activated or deactivated with a swift action. At 9th level at 14th level, you gain one additional tech savant ability. At 17th level, you can empty two tech savant abilities simultaneously (though each must be activated separately).[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Charge Shot:[/I] Each time you hit a Medium or smaller target with a ranged weapon, you push it 5 feet. If the target cannot be pushed, it is staggered until the start of your next turn. You can only push a target 5 feet per turn at 1st level, 10 feet per turn at 10th level, and 15 feet per turn at 20[SUP]th[/SUP] level.[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Economical Plating:[/I] You gain a +1 operator bonus to AC and Ref saves. You do not grant flanking bonuses to opponents[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Improved Precision: [/I]You gain a +1 operator bonus to ranged attack rolls and a +2 operator bonus to ranged attack rolls against all creatures within 20 ft.[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Modified Caliber/Output: [/I]All your ranged attacks gain a +2 mechanic bonus to damage rolls against targets within your weapon's first range increment. At 7th level, this increases to +3 and at 14th level, it increases to +4.[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Widget Bag (Ex):[/I] At 1st level, you can use widgets to repair, modify, and create items. You keep pieces handy for on-site repairs. You have enough parts on hand for Cr200 worth of repairs. These parts cannot be sold or traded. They are useless to others. The bag weighs 5 lbs. The parts work with any device you attempt to repair. You can increase the size of this widget bag later by investing in more widgets. Every 500 Cr adds another 1 lb. When you reach 7th level, the bag’s weight drops by half and every additional 1,000 Cr adds another 1 lb. When you reach 14[SUP]th[/SUP] level, the bag’s weight drops by half again and every 100,000 Cr adds another 1 lb. Once invested, you do not get this value back. When you scavenge technology, the GM may award a certain value in additional widgets (see[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]Engineer).[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Overdrive (Ex): [/I]At 1st level, once a day, you can use a standard action to attempt to temporarily overdrive a weapon or device, offering it a quick boost at the sacrifice of its operational lifespan. This does not provoke opportunity attacks. Select one piece of equipment, make an Engineer check, and consult the following table: You can apply any one modification for which you meet or exceed the DC. The modification lasts for 5 minutes. After the time has expired, you must make another Engineer check against the same DC or the modified item breaks, requiring repairs. If you are unable to make the Engineer check, the item immediately breaks.[/SIZE][/FONT][/COLOR] [COLOR=#ffffff][FONT=Times New Roman][SIZE=3]Bnus Engineer DC[/SIZE][/FONT][/COLOR] [INDENT][COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Ranged weapons[/I][/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]+1 to damage 20[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]+2 to damage 27[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]+3 to damage 37[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]+15 to long range 20[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]+30 to long range 27[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]+50 to long range 37[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Electronic Devices[/I][/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]+1 skill bonus 20[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]+2 skill bonus 27[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]+3 skill bonus 37[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Vehicles[/I][/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]+1 to initiative & maneuver 20[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]+1 to maneuver & speed 25[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]+2 to maneuver & speed 30[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Power Armor[/I][/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]+1 to attack and damage with Melee weapons 25[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]+2 to attack and damage with Melee weapons 30[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]+3 to attack and damage with Melee weapons 37[/SIZE][/FONT][/COLOR] [/INDENT] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Midas Touch (Ex):[/I] Starting at 2nd level, while you're wielding a firearm, its damage die increases by one step (1d4 to 1d6 to 1d8 to 1d10 to 1d12 to 2d6 to 2d8 to 2d10). This stacks with any other effect that increases damage die size.[/SIZE][/FONT][/COLOR] [INDENT][COLOR=#000000][FONT=Times New Roman][SIZE=3]4th Level: Your damage die bonus from midas touch improves by one step.[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3]12th Level: Your damage die bonus from midas touch improves by one step.[/SIZE][/FONT][/COLOR] [/INDENT] [INDENT][COLOR=#000000][FONT=Times New Roman][SIZE=3]18th Level: Your damage die bonus from midas touch improves by one step.[/SIZE][/FONT][/COLOR] [/INDENT] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Improved Repertoire (Ex): [/I]At 2nd level, you gain 1 additional class skill.[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Strained Effort (Ex): [/I]Starting at 5th level, if you fail a skill check, you gain a +5 operator bonus to any saving throw until the start of your next turn.[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Flexible Explosives:[/I] At 6[SUP]th[/SUP] level You may also change your explosives damage to multiple damage types by assigning each 1d6 of damage as a damage type available to you. You must make all decisions regarding damage types when setting the explosive. [/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Boosted Clip (Ex):[/I] Starting at 8th level, you can modify one clip or cell of a weapon's ammunition (yours or an ally's). This takes 5 minutes and you can only modify one cell/clip a day. The weapon's damage die increases by one step (1d4 to 1d6 to 1d8 to 1d10 to 1d12 to 2d6 to 2d8 to 2d10) when that clip is used.[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Advanced Explosives Expert (Ex): [/I][/SIZE][/FONT][/COLOR][COLOR=#000000][FONT=Times New Roman][SIZE=3]Starting at 13th level, you can have two explosives set at any one time. You may also apply one of the following modifications to each explosive. At 15[/SIZE][/FONT][/COLOR][COLOR=#000000][SUP][FONT=Times New Roman][SIZE=3]th[/SIZE][/FONT][/SUP][/COLOR][COLOR=#000000][FONT=Times New Roman][SIZE=3] level, you may apply two modifications.[/SIZE][/FONT][/COLOR] [LIST] [*][COLOR=#000000][FONT=Times New Roman][SIZE=3]You may set them to 10' range proximity explosives which explode automatically when a creature moves with 10' of the device. [/SIZE][/FONT][/COLOR] [*][COLOR=#000000][FONT=Times New Roman][SIZE=3]Alternatively, if your explosive does 100% fire damage, you can include a sticky ingredient which causes anybody who takes damage from the explosion to catch fire, [/SIZE][/FONT][/COLOR]taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames. [*]You may choose to have your explosives use liquid nitrogen or similar compounds to cause cold damage. Creatures that take a direct hit from a cold-based explosion are staggered on their next turn unless they succeed on a Fortitude save (DC 12 + Engineer level). Cold damage cannot be combined with fire damage. [/LIST] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]Bonus Feat: [/I]At 10th level, you gain one non-combat feat.[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman][SIZE=3][I]The Gum Trick (Ex): [/I]Starting at 16th level, once a day as a move action you can perform the Gum Trick. Select one piece of equipment. Select one of the following effects.[/SIZE][/FONT][/COLOR] [INDENT][COLOR=#000000]•[FONT=Times New Roman][SIZE=3]A broken item is repaired.[/SIZE][/FONT][/COLOR] [COLOR=#000000]•[FONT=Times New Roman][SIZE=3]An unbroken weapon gains a +4 bonus to damage rolls for 1 hour.[/SIZE][/FONT][/COLOR] [COLOR=#000000]•[FONT=Times New Roman][SIZE=3]Unbroken powered armor gains a +2 bonus to AC for 1 hour.[/SIZE][/FONT][/COLOR] [/INDENT] [FONT=Times New Roman][SIZE=3][COLOR=#000000][I]Explosives Master (Ex): [/I][/COLOR][COLOR=#000000]Starting at 20[/COLOR][COLOR=#000000][SUP]th[/SUP][/COLOR][COLOR=#000000] level, you may have three explosives set at any one time. The radius of the explosion increases to 30 feet. [/COLOR][/SIZE][/FONT] [/QUOTE]
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Engineer Class for Pathfinder
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