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Engineering a Timed Module?
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<blockquote data-quote="R-Hero" data-source="post: 5344834" data-attributes="member: 23687"><p>I played (or DMed I can't remember) an adventure set in a wizards tower that was encapsulated in an iceburg.</p><p></p><p>Daily exposure to the sun did hp damage to said ice, as did fire based attacks.</p><p>(Ice based healed it, obviously)</p><p></p><p>You could reduce the tower to something smaller, like a keep with fewer rooms intact.</p><p></p><p><strong><em>OR</em></strong></p><p></p><p>How about a large boat that has started taking on water.</p><p></p><p>Evacuate a building on fire.</p><p></p><p>Rescue person/important object from wave of X. (Water, Lava, really icky bug swarms)</p><p></p><p></p><p></p><p>Start at first level. Fighters need only attack and move. Sorcerers have more flexibility and have always been easier to teach a newbie.</p><p></p><p></p><p></p><p></p><p>Start them of as traniees for the local milita.</p><p>You can easly add new blood when people are killed or a promotion can be handed down to be rid a character who's storyline has ended.</p></blockquote><p></p>
[QUOTE="R-Hero, post: 5344834, member: 23687"] I played (or DMed I can't remember) an adventure set in a wizards tower that was encapsulated in an iceburg. Daily exposure to the sun did hp damage to said ice, as did fire based attacks. (Ice based healed it, obviously) You could reduce the tower to something smaller, like a keep with fewer rooms intact. [B][I]OR[/I][/B] How about a large boat that has started taking on water. Evacuate a building on fire. Rescue person/important object from wave of X. (Water, Lava, really icky bug swarms) Start at first level. Fighters need only attack and move. Sorcerers have more flexibility and have always been easier to teach a newbie. Start them of as traniees for the local milita. You can easly add new blood when people are killed or a promotion can be handed down to be rid a character who's storyline has ended. [/QUOTE]
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