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engineering a zombie plague
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<blockquote data-quote="LazerPointer" data-source="post: 1981354" data-attributes="member: 16131"><p>for my upcoming session there's a chance a zombie plague will be released in a small city. </p><p></p><p>The 4th lvl. PC's, sponsored by a Gnome trade fellowship, will be clearing out a hive of Vampire Spawn which have been multiplying of late. There is a group of agents from Gullican, a nearby nation, who are colluding with the vampire spawn to grow the undead ooze from which the plague is sprung. The ooze is at the deepest part of the spawn-hive, so the PC's will be exposed to the powdery dust that carries the zombie....problem.</p><p></p><p>When the Gullican spies find that the PC's are assulting the hive, they'll rush down to 1)secure a sample of the ooze, 2) kill the party. I figure if the PC's can prevent them from taking part of the ooze away, and kill the cubic yards of it that will be thrown at them, the zombie-plague is prevented. If not, I want it to feel like a zombie movie; the city must fall within a couple of hours with the populace all transformed. I was thinking of making dwarves and gnomes resistant to it, or affected slower.</p><p></p><p>so there we have it. I want to throw it at the party and give them a chance to get cured, (if they get out of there in time) and also have it quick and powerful against the populace. How should I handle this arcane disease? Aside from the paladin, who'll be immune, there are still two humans and one halfling who will be affected by it. </p><p></p><p>Also, what effects would a zombie plague have in a typical fantasy setting? The most obvious to me would be that necromancers would be drawn to the region to command all the available zombies. It can be contained by naboring fiefdoms, but it will divert troops from where Gullican will attack. Thanks for any ideas.</p></blockquote><p></p>
[QUOTE="LazerPointer, post: 1981354, member: 16131"] for my upcoming session there's a chance a zombie plague will be released in a small city. The 4th lvl. PC's, sponsored by a Gnome trade fellowship, will be clearing out a hive of Vampire Spawn which have been multiplying of late. There is a group of agents from Gullican, a nearby nation, who are colluding with the vampire spawn to grow the undead ooze from which the plague is sprung. The ooze is at the deepest part of the spawn-hive, so the PC's will be exposed to the powdery dust that carries the zombie....problem. When the Gullican spies find that the PC's are assulting the hive, they'll rush down to 1)secure a sample of the ooze, 2) kill the party. I figure if the PC's can prevent them from taking part of the ooze away, and kill the cubic yards of it that will be thrown at them, the zombie-plague is prevented. If not, I want it to feel like a zombie movie; the city must fall within a couple of hours with the populace all transformed. I was thinking of making dwarves and gnomes resistant to it, or affected slower. so there we have it. I want to throw it at the party and give them a chance to get cured, (if they get out of there in time) and also have it quick and powerful against the populace. How should I handle this arcane disease? Aside from the paladin, who'll be immune, there are still two humans and one halfling who will be affected by it. Also, what effects would a zombie plague have in a typical fantasy setting? The most obvious to me would be that necromancers would be drawn to the region to command all the available zombies. It can be contained by naboring fiefdoms, but it will divert troops from where Gullican will attack. Thanks for any ideas. [/QUOTE]
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