Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Engineering and Culture - skill discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Praeden" data-source="post: 8449512" data-attributes="member: 26908"><p>Ah, now that's interesting. You and I have interpreted the text differently here - although I am really hoping that you are right. Bold emphahsis is mine.</p><p></p><p><em>During character creation, for each point of your Intelligence modifier above 0 you can choose a <strong>skill specialty</strong> in one of the following skills (covered in detail page 408): Arcana, Culture, Engineering, History, Nature, Religion. If you are not proficient in <strong>any</strong> of these skills you can gain proficiency with one, choose an extra language known, or pick a tool proficiency in one artisan’s tool, gaming kit, instrument, or vehicle.</em></p><p></p><p>When I read the seond sentence, I took it to mean that the alternatives to a bonus speciality were only available to characters who had <strong>none</strong> of the listed skills. In other words, a rogue with 14 intelligence who didn't pick up any knowledge skills from heritage, culture or background or class could now gain proficiency in say, Engineering, but having chosen that skill would now have to use their second high intelligence slot for a speciality in engineering.</p><p></p><p>You seem to be saying that our smart thief could take Engineering, and since they are due another pick, they could now select an Engineering speciality, or gain proficiency in Arcana, or take up the lute, or learn Orcish.</p><p></p><p>Or, to take another example, you are saying that a wizard with 18 intelligence who only has Arcana and History from their origins/backstory could become proficient in Culture, Engineering, Nature and Religion by virtue of the their high intelligence.</p><p></p><p>I prefer your interpretation - it allows academic types to acquire more knowledge skill proficiencies. But looking at the RAW, it seems to me that the rules have been carefully worded to prioritise specialities over the other options. If they did intend your interpretation as the correct one, the entire structure of that paragraph seems wrong.</p></blockquote><p></p>
[QUOTE="Praeden, post: 8449512, member: 26908"] Ah, now that's interesting. You and I have interpreted the text differently here - although I am really hoping that you are right. Bold emphahsis is mine. [I]During character creation, for each point of your Intelligence modifier above 0 you can choose a [B]skill specialty[/B] in one of the following skills (covered in detail page 408): Arcana, Culture, Engineering, History, Nature, Religion. If you are not proficient in [B]any[/B] of these skills you can gain proficiency with one, choose an extra language known, or pick a tool proficiency in one artisan’s tool, gaming kit, instrument, or vehicle.[/I] When I read the seond sentence, I took it to mean that the alternatives to a bonus speciality were only available to characters who had [B]none[/B] of the listed skills. In other words, a rogue with 14 intelligence who didn't pick up any knowledge skills from heritage, culture or background or class could now gain proficiency in say, Engineering, but having chosen that skill would now have to use their second high intelligence slot for a speciality in engineering. You seem to be saying that our smart thief could take Engineering, and since they are due another pick, they could now select an Engineering speciality, or gain proficiency in Arcana, or take up the lute, or learn Orcish. Or, to take another example, you are saying that a wizard with 18 intelligence who only has Arcana and History from their origins/backstory could become proficient in Culture, Engineering, Nature and Religion by virtue of the their high intelligence. I prefer your interpretation - it allows academic types to acquire more knowledge skill proficiencies. But looking at the RAW, it seems to me that the rules have been carefully worded to prioritise specialities over the other options. If they did intend your interpretation as the correct one, the entire structure of that paragraph seems wrong. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Engineering and Culture - skill discussion
Top