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General Tabletop Discussion
*Pathfinder & Starfinder
Enginer Core Class [Basic Outline]
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<blockquote data-quote="Skade" data-source="post: 504614" data-attributes="member: 3320"><p>hmmm...</p><p></p><p>This must be pretty campaign specific. What is prompting this class, out of curiosity? I could see it in something like Iron Kingdoms maybe. Just because I was thinging maybe it would be oriented twords a sci-fi D20 game I initially felt some dissapointment. It is an interesting idea though, and especially since it is a work in progress my feedback should not be taken as negative. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> ? </p><p></p><p>The first issue I would have with the class is that it seems that the PC has to rely completly on a creation for its abilities. The person almost seems secondary. Were the spells cast only through the mechanik, or were those simply spells the Engineer could cast on anything and anyone? I also just don't think i quite get where it fits. I would like to hear something of the setting, specifically how science and magic interrelate, and how this class fits into society. Do Druids just hate them? </p><p></p><p>I think the way I see this class is to expand on the tinker and spell abilities at lower levels, creating soem sort of companion creature like you have done, only it advances in a set way like familiars do. It might not even have to be a creature, but some sort of floating clockwork ball with little arms and lamp eyes (Batteries Not Included, anyone?). He can still tinker with it, and other mechanical devices though, maybe even armor. I kind of see spells as being some kind of gadget he can make each day, things that wear out, or burn up if not used. I can't think of a mechanic off hand that limits the creation of these "spells" without obvious artifice. </p><p></p><p></p><p>-just a few random notes</p><p>---skade</p></blockquote><p></p>
[QUOTE="Skade, post: 504614, member: 3320"] hmmm... This must be pretty campaign specific. What is prompting this class, out of curiosity? I could see it in something like Iron Kingdoms maybe. Just because I was thinging maybe it would be oriented twords a sci-fi D20 game I initially felt some dissapointment. It is an interesting idea though, and especially since it is a work in progress my feedback should not be taken as negative. :cool: ? The first issue I would have with the class is that it seems that the PC has to rely completly on a creation for its abilities. The person almost seems secondary. Were the spells cast only through the mechanik, or were those simply spells the Engineer could cast on anything and anyone? I also just don't think i quite get where it fits. I would like to hear something of the setting, specifically how science and magic interrelate, and how this class fits into society. Do Druids just hate them? I think the way I see this class is to expand on the tinker and spell abilities at lower levels, creating soem sort of companion creature like you have done, only it advances in a set way like familiars do. It might not even have to be a creature, but some sort of floating clockwork ball with little arms and lamp eyes (Batteries Not Included, anyone?). He can still tinker with it, and other mechanical devices though, maybe even armor. I kind of see spells as being some kind of gadget he can make each day, things that wear out, or burn up if not used. I can't think of a mechanic off hand that limits the creation of these "spells" without obvious artifice. -just a few random notes ---skade [/QUOTE]
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Enginer Core Class [Basic Outline]
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