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General Tabletop Discussion
*Pathfinder & Starfinder
Enginer Core Class [Basic Outline]
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<blockquote data-quote="Shirt Guy John" data-source="post: 506436" data-attributes="member: 2356"><p><strong>[PLAIN]Re: Re: Enginer Core Class [Basic Outline][/PLAIN]</strong></p><p></p><p></p><p></p><p>Well, I guess the way I have it up there could be misinterpreted fairly easily. The spells that the Enginer receives will be normal spells just like everyone else gets, but perhaps with a much greater focus. As the former title implied, this is an idea long in the making. I've gone through about two other Artificer-type core class designs (i think one system is somewhere in the boards if you'd like to look for it). Originally the class idea was for a campaign setting based in a world of floating continents and massive gulfs of air, where an ancient arcane vs. divine war (which was won by the divinely oriented nations) had destroyed a portion of the world and thus arcane magics had been more or less outlawed... except for the machinists who were not seen to be as great of a threat, since they did not dabble in such destructive forces.</p><p></p><p>As is, the Mechaniks that the Enginer will have are more along the lines of animal companions than familiars, though I could definately see room for adding such a companion as you described. If you wouldn't mind, I'd like to use the image of the machine familiar and build it in as a part of the class.</p><p></p><p>As for mechanical equipment, I was going to set the class up similarly to the Aftificer from the Magic of Faerun book, wherein they can create mechanical equipment that mimics spell effects without being magical, probably for an increased cost. Afterall, the Enginer can still craft magic items using his spells that he knows just as any other spellcaster can do. </p><p></p><p>Another class feature that I will put in, at higher levels, is the ability to craft mechanical prosthetics using the tinker skill. It could add a new feature, perhaps equivilent to the Druid's Wild Shape ability in power (I guess this class will be primarily based upon the Druid out of all of the core classes).</p><p></p><p>Thanks for the feedback at this (very) early stage. Much appreciated.</p></blockquote><p></p>
[QUOTE="Shirt Guy John, post: 506436, member: 2356"] [b][PLAIN]Re: Re: Enginer Core Class [Basic Outline][/PLAIN][/b] Well, I guess the way I have it up there could be misinterpreted fairly easily. The spells that the Enginer receives will be normal spells just like everyone else gets, but perhaps with a much greater focus. As the former title implied, this is an idea long in the making. I've gone through about two other Artificer-type core class designs (i think one system is somewhere in the boards if you'd like to look for it). Originally the class idea was for a campaign setting based in a world of floating continents and massive gulfs of air, where an ancient arcane vs. divine war (which was won by the divinely oriented nations) had destroyed a portion of the world and thus arcane magics had been more or less outlawed... except for the machinists who were not seen to be as great of a threat, since they did not dabble in such destructive forces. As is, the Mechaniks that the Enginer will have are more along the lines of animal companions than familiars, though I could definately see room for adding such a companion as you described. If you wouldn't mind, I'd like to use the image of the machine familiar and build it in as a part of the class. As for mechanical equipment, I was going to set the class up similarly to the Aftificer from the Magic of Faerun book, wherein they can create mechanical equipment that mimics spell effects without being magical, probably for an increased cost. Afterall, the Enginer can still craft magic items using his spells that he knows just as any other spellcaster can do. Another class feature that I will put in, at higher levels, is the ability to craft mechanical prosthetics using the tinker skill. It could add a new feature, perhaps equivilent to the Druid's Wild Shape ability in power (I guess this class will be primarily based upon the Druid out of all of the core classes). Thanks for the feedback at this (very) early stage. Much appreciated. [/QUOTE]
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Enginer Core Class [Basic Outline]
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