Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Engines & Empires - [B/X D&D] - OOC Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="John Quixote" data-source="post: 3465129" data-attributes="member: 694"><p>Insight functions rather like Sense Motive in 3e. You use it to judge people and detect Deception.</p><p></p><p>EXPERTS</p><p>Experts roll d6s for hit dice and attack on the medium (cleric) attack table. They have 10 + Int mod skill slots at first level, and when they catch an oppoent off-guard or from behind, they can backstab, adding +4 to hit and +1 die to damage. At 5th level, this improves to +2 dice.</p><p>A name level (9th level) expert can promote into a guild-master (attaining followers and a guild-house), a ninja (gaining improved backstab damage and minor use of black magic), or a bard (gaining bardic music and better black magic than a ninja).</p><p></p><p>FAUNS</p><p>Fauns roll hit dice and attack as clerics and experts, and like experts they have 10 + Int mod skill slots. Fauns have the same basic racial abilities as elves (infravision, immunity to ghoul paralysis, woodcraft/detect secret doors). A 9th level faun acquires the same basic abilities as bards.</p><p></p><p>UNDINE</p><p>Undines roll hit dice and attack as clerics and experts, they, too, have 10 + Int mod skill slots. Undines have infravision and they are amphibious, able to breathe both water and air. Because they have a long fishtail instead of legs, they move in water at a speed of 10 (50 feet); but they move on land at only speed 4 (20 feet). A 9th level undine acquires many of the same abilities as bards, except that they cast white magic instead of black magic.</p><p></p><p>SYLPH</p><p>Sylphs roll hit dice as clerics, but they attack as fighters. They have infravision and bird-wings that grant +6 to Jumping checks at first level, limited flight at 5th level, and unlimited flight at 9th level. A sylph also never takes more than 1d6 falling damage, and after 5th level, can execute a dive attack from the air when wielding a piercing weapon. A 9th level sylph acquires some minor white magic ability (like a paladin).</p><p></p><p></p><p></p><p>Sorry, nope.</p></blockquote><p></p>
[QUOTE="John Quixote, post: 3465129, member: 694"] Insight functions rather like Sense Motive in 3e. You use it to judge people and detect Deception. EXPERTS Experts roll d6s for hit dice and attack on the medium (cleric) attack table. They have 10 + Int mod skill slots at first level, and when they catch an oppoent off-guard or from behind, they can backstab, adding +4 to hit and +1 die to damage. At 5th level, this improves to +2 dice. A name level (9th level) expert can promote into a guild-master (attaining followers and a guild-house), a ninja (gaining improved backstab damage and minor use of black magic), or a bard (gaining bardic music and better black magic than a ninja). FAUNS Fauns roll hit dice and attack as clerics and experts, and like experts they have 10 + Int mod skill slots. Fauns have the same basic racial abilities as elves (infravision, immunity to ghoul paralysis, woodcraft/detect secret doors). A 9th level faun acquires the same basic abilities as bards. UNDINE Undines roll hit dice and attack as clerics and experts, they, too, have 10 + Int mod skill slots. Undines have infravision and they are amphibious, able to breathe both water and air. Because they have a long fishtail instead of legs, they move in water at a speed of 10 (50 feet); but they move on land at only speed 4 (20 feet). A 9th level undine acquires many of the same abilities as bards, except that they cast white magic instead of black magic. SYLPH Sylphs roll hit dice as clerics, but they attack as fighters. They have infravision and bird-wings that grant +6 to Jumping checks at first level, limited flight at 5th level, and unlimited flight at 9th level. A sylph also never takes more than 1d6 falling damage, and after 5th level, can execute a dive attack from the air when wielding a piercing weapon. A 9th level sylph acquires some minor white magic ability (like a paladin). Sorry, nope. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Engines & Empires - [B/X D&D] - OOC Discussion
Top