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Engines & Empires I: Escape From the Dungeon
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<blockquote data-quote="Jack Daniel" data-source="post: 3467204" data-attributes="member: 694"><p>Current status: <strong>5</strong> out of <strong>6</strong> character sheets have been completed. This game is now in session.</p><p></p><p><a href="http://www.enworld.org/showthread.php?t=193926" target="_blank">OOC Thread</a></p><p></p><p>Character 1 (Voda Vosa):</p><p></p><p>[code]Zajirlum Dor'Kuzad</p><p>1st level Chaotic Dwarf</p><p></p><p>STR 13 (+1) AC 11 HP 13 Speed 90' (30')</p><p>DEX 12</p><p>CON 14 (+1) To Hit +1 Untrained 17 </p><p>CHA 11 Mêlée +2 Trained 11 EXP 14%</p><p>INT 13 (+1) Missile +1 Save 11</p><p>WIS 12</p><p></p><p>Skills: Alertness, Crafting, Demolitions, Research,</p><p> Swimming</p><p></p><p>Special Abilities: Infravision, Stonecraft +3</p><p></p><p>Attacks: Open Hand, hit +2 (off-hand -2), dmg 1d4+1</p><p> Improvised Flail, hit +2 (off-hand -2), dmg 1d4+1</p><p></p><p>Eqipment: Improvised Flail (torch + manacles)</p><p></p><p>Treasure: None</p><p></p><p>Background: Zajirlum Dor´Kuzad is a stubborn male dwarf </p><p>with a long, white beard; big hands; and deep, black eyes. </p><p>He often shouts loud curses at God Almighty for anything </p><p>that happens to him. Holding his great axe and charging </p><p>against his foes with great rage is an image that produces </p><p>fear in anyone in his way.</p><p>He goes where he must and does what must be done. He </p><p>is a handy dwarf, able to craft weapons and ammo, and </p><p>skilled in setting traps and blowing things up with explosions. </p><p>Also, he brews one of the best root beers! Despite all this, </p><p>he is stubborn and loses his temper easily, with catastrophic </p><p>consequences.</p><p>Before he decided to travel the world looking for money and </p><p>power, he was a smith in the stone halls of Kazad Grum, a </p><p>dwarven city under a small mountain in the eastern region </p><p>of the Belt, the east-west running mountain range that </p><p>separates Eorland and Eckland.[/code]</p><p></p><p>Character 2 (Velmont):</p><p></p><p>[code]Lyhan</p><p>1st level Chaotic Faun</p><p></p><p>STR 12 AC 13 HP 10 Speed 120' (40')</p><p>DEX 16 (+2)</p><p>CON 14 (+1) To Hit +1 Untrained 17 </p><p>CHA 14 (+1) Mêlée +1 Trained 11 EXP 14%</p><p>INT 15 (+1) Missile +3 Save 14</p><p>WIS 12</p><p></p><p>Skills: Acrobatics, Alertness, Climbing, Deception,</p><p> Demolitions, Investigation, Jumping, Legerdemain,</p><p> Persuasion, Sabotage, Stealth</p><p></p><p>Special Abilities: Infravision, Immunity to Ghoul</p><p> Paralysis, Woodcraft +3</p><p></p><p>Attacks: Open Hand, hit +1 (off-hand -1), dmg 1d3</p><p></p><p>Equipment: None</p><p></p><p>Treasure: None</p><p></p><p>Background: Lyhan is a faun that never fit into his small </p><p>community. He never really liked the natural world and </p><p>the joy of his peers. He always wanted to see the big </p><p>cities, and he finally decided to travel to Pensula City, the </p><p>capital. There, most people ignored him, some didn't like </p><p>him and showed it, and very few welcomed him. That broke </p><p>all his illusions of the city. As time passed, his economy grew </p><p>thin and he started to steal; but he also quickly grew in skill, </p><p>using some prestidigitation tricks he had learned to be of use </p><p>to his skills. One mistake has been to put his feet on thieves' </p><p>guild territory, but the guild (known in the Pensula City</p><p>underworld as the Understable Burglars' Guild) decided to </p><p>recruit him and teach him the few skills he needed to become </p><p>a great cat burglar.[/code]</p><p></p><p>Character 3 (Lord_Raven88):</p><p></p><p>[code]Dagon</p><p>1st level Neutral Mage</p><p></p><p>STR 10 AC 12 HP 6 Speed 120' (40')</p><p>DEX 15 (+1) </p><p>CON 12 To Hit +1 Untrained 17 </p><p>CHA 10 Mêlée +1 Trained 11 EXP 14%</p><p>INT 16 (+2) Missile +2 Save 14</p><p>WIS 11</p><p></p><p>Skills: Concentration, Knowledge, Linguistics, </p><p> Research, Spellcraft, Stealth</p><p></p><p>Special Abilities: Black Magic, Learn Bonus Spell 10%</p><p></p><p>Attacks: Open Hand, hit +1 (off-hand -2), dmg 1d2</p><p></p><p>Equipment: None</p><p></p><p>Treasure: None</p><p></p><p>Mana Points, Lv1: 1/1</p><p></p><p>Spell Book:</p><p></p><p>Background: Dagon is a gaunt looking human male of </p><p>above average height. Dagon has short cropped raven </p><p>black hair, deep set smoky grey eyes, olive coloured </p><p>skin and a penchant for wearing black.</p><p>Dagon is a mercenary, plain and simple. He isn't interested </p><p>in doing the 'right' thing or fighting the good fight, unless </p><p>he's being rewarded appropriately. </p><p>Dagon's services are availble to highest bidder, but once </p><p>he's accepted a contract he'll carry it through as a matter </p><p>of principle. But he isn't above fleeing if that's what it </p><p>takes to survive.</p><p>Dagon's only interests are in increasing his own fortune, </p><p>power, and knowledge.[/code]</p><p></p><p>Character 4 (Jemal):</p><p></p><p>[code]Kel Vorath</p><p>1st level Neutral Mage</p><p></p><p>STR 14 (+1) AC 12 HP 5 Speed 120' (40')</p><p>DEX 13 (+1) </p><p>CON 8 (-1) To Hit +1 Untrained 17 </p><p>CHA 15 (+1) Mêlée +2 Trained 11 EXP 14%</p><p>INT 16 (+2) Missile +2 Save 14</p><p>WIS 12</p><p></p><p>Skills: Alertness, Concentration, Knowledge, Persuasion, </p><p> Performance, Spellcraft</p><p></p><p>Special Abilities: Black Magic, Learn Bonus Spell 10%</p><p></p><p>Attacks: Open Hand, hit +2 (off-hand -1), dmg 1d2+1</p><p></p><p>Equipment: None</p><p></p><p>Treasure: None</p><p></p><p>Mana Points, Lv1: 1/1</p><p></p><p>Spell Book:</p><p></p><p>Background: Kel was born with a gift, and as he grew </p><p>older was encouraged by his father (His mother having </p><p>died during childbirth) to develop it, and he has done </p><p>so to this day. He seeks Power and knowledge, and </p><p>has learned a number of techniques to gain both. Kel </p><p>is still a young man, only 18 years old, and is just </p><p>starting out in life.</p><p>Tall and fairly well built, though he has a glass jaw and </p><p>is prone to sickness, Kel is a real looker and considers </p><p>himself a ladies man with neatly done red hair and dark </p><p>green eyes.[/code]</p><p></p><p>Character 5 (Fenris):</p><p></p><p>[code]Harold Harrison</p><p>1st level Lawful Fighter</p><p></p><p>STR 12 AC 12 HP 13 Speed 120' (40')</p><p>DEX 14 (+1)</p><p>CON 13 (+1) To Hit +1 Untrained 17 </p><p>CHA 11 Mêlée +1 Trained 11 EXP 14%</p><p>INT 13 (+1) Missile +2 Save 14</p><p>WIS 11</p><p></p><p>Skills: Climbing, Crafting, Jumping, Navigation,</p><p> Piloting</p><p></p><p>Special Abilities: None</p><p></p><p>Attacks: Open Hand, hit +1 (off-hand -2), dmg 1d4</p><p></p><p>Equipment: None</p><p></p><p>Treasure: None</p><p></p><p>Background: Harold Harrison often looked to the sky as a child. He marveled </p><p>at the magnificient airships crossing the sky. He worked hard and became a </p><p>cabin boy aboard one of the Royal Air Force vessels. He was a quick lad, and </p><p>picked up piloting and navigating as well as fighting. He earned the nickname </p><p>Rook, or Rooks, from the crew since he seemed to have wings aboard ship, </p><p>jumping and flying all over the place during battles, in addition to helping</p><p>pilot the craft.</p><p>Rooks has since finished his apprenticeship, and the R.A.F. certianly is calling </p><p>to him, and there are a number of captains who would love to have him join </p><p>their crew. Yet, adventure and a sense of excitement call Rooks. He has no </p><p>doubt the air force will be there, but soemthing is calling him out to explore </p><p>the world a bit first. A tall, lanky, young man with black hair and eyes, Rooks </p><p>is quick with a smile and a loyal fighter, if a bit reckless.[/code]</p><p></p><p>Character 6 (Wystan):</p><p></p><p>[code]Aloe Mossleaf</p><p>1st level Lawful Hobbit</p><p></p><p>STR 10 AC 13 HP 9 Speed 90' (30')</p><p>DEX 15 (+1)</p><p>CON 12 To Hit +1 Untrained 17 </p><p>CHA 14 (+1) Mêlée +1 Trained 11 EXP 0%</p><p>INT 16 (+2) Missile +3 Save 11</p><p>WIS 13 (+1)</p><p></p><p>Skills: Alertness, Climbing, Crafting, Gambling,</p><p> Healing, Investigation, Knowledge, Legerdemain,</p><p> Performance, Persuasion, Research, Stealth</p><p></p><p>Special Abilities: Stealth +3 (+6 in wooded areas),</p><p> AC +2 vs. large creatures, +1 to hit with missile</p><p> attacks, +1 to individual initiative</p><p></p><p>Attacks: Open Hand, hit +1 (off-hand -2), dmg 1d3</p><p></p><p>Equipment: None</p><p></p><p>Treasure: None</p><p></p><p>Background: Coming soon to a character sheet near you.[/code]</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 3467204, member: 694"] Current status: [b]5[/b] out of [b]6[/b] character sheets have been completed. This game is now in session. [url=http://www.enworld.org/showthread.php?t=193926]OOC Thread[/url] Character 1 (Voda Vosa): [code]Zajirlum Dor'Kuzad 1st level Chaotic Dwarf STR 13 (+1) AC 11 HP 13 Speed 90' (30') DEX 12 CON 14 (+1) To Hit +1 Untrained 17 CHA 11 Mêlée +2 Trained 11 EXP 14% INT 13 (+1) Missile +1 Save 11 WIS 12 Skills: Alertness, Crafting, Demolitions, Research, Swimming Special Abilities: Infravision, Stonecraft +3 Attacks: Open Hand, hit +2 (off-hand -2), dmg 1d4+1 Improvised Flail, hit +2 (off-hand -2), dmg 1d4+1 Eqipment: Improvised Flail (torch + manacles) Treasure: None Background: Zajirlum Dor´Kuzad is a stubborn male dwarf with a long, white beard; big hands; and deep, black eyes. He often shouts loud curses at God Almighty for anything that happens to him. Holding his great axe and charging against his foes with great rage is an image that produces fear in anyone in his way. He goes where he must and does what must be done. He is a handy dwarf, able to craft weapons and ammo, and skilled in setting traps and blowing things up with explosions. Also, he brews one of the best root beers! Despite all this, he is stubborn and loses his temper easily, with catastrophic consequences. Before he decided to travel the world looking for money and power, he was a smith in the stone halls of Kazad Grum, a dwarven city under a small mountain in the eastern region of the Belt, the east-west running mountain range that separates Eorland and Eckland.[/code] Character 2 (Velmont): [code]Lyhan 1st level Chaotic Faun STR 12 AC 13 HP 10 Speed 120' (40') DEX 16 (+2) CON 14 (+1) To Hit +1 Untrained 17 CHA 14 (+1) Mêlée +1 Trained 11 EXP 14% INT 15 (+1) Missile +3 Save 14 WIS 12 Skills: Acrobatics, Alertness, Climbing, Deception, Demolitions, Investigation, Jumping, Legerdemain, Persuasion, Sabotage, Stealth Special Abilities: Infravision, Immunity to Ghoul Paralysis, Woodcraft +3 Attacks: Open Hand, hit +1 (off-hand -1), dmg 1d3 Equipment: None Treasure: None Background: Lyhan is a faun that never fit into his small community. He never really liked the natural world and the joy of his peers. He always wanted to see the big cities, and he finally decided to travel to Pensula City, the capital. There, most people ignored him, some didn't like him and showed it, and very few welcomed him. That broke all his illusions of the city. As time passed, his economy grew thin and he started to steal; but he also quickly grew in skill, using some prestidigitation tricks he had learned to be of use to his skills. One mistake has been to put his feet on thieves' guild territory, but the guild (known in the Pensula City underworld as the Understable Burglars' Guild) decided to recruit him and teach him the few skills he needed to become a great cat burglar.[/code] Character 3 (Lord_Raven88): [code]Dagon 1st level Neutral Mage STR 10 AC 12 HP 6 Speed 120' (40') DEX 15 (+1) CON 12 To Hit +1 Untrained 17 CHA 10 Mêlée +1 Trained 11 EXP 14% INT 16 (+2) Missile +2 Save 14 WIS 11 Skills: Concentration, Knowledge, Linguistics, Research, Spellcraft, Stealth Special Abilities: Black Magic, Learn Bonus Spell 10% Attacks: Open Hand, hit +1 (off-hand -2), dmg 1d2 Equipment: None Treasure: None Mana Points, Lv1: 1/1 Spell Book: Background: Dagon is a gaunt looking human male of above average height. Dagon has short cropped raven black hair, deep set smoky grey eyes, olive coloured skin and a penchant for wearing black. Dagon is a mercenary, plain and simple. He isn't interested in doing the 'right' thing or fighting the good fight, unless he's being rewarded appropriately. Dagon's services are availble to highest bidder, but once he's accepted a contract he'll carry it through as a matter of principle. But he isn't above fleeing if that's what it takes to survive. Dagon's only interests are in increasing his own fortune, power, and knowledge.[/code] Character 4 (Jemal): [code]Kel Vorath 1st level Neutral Mage STR 14 (+1) AC 12 HP 5 Speed 120' (40') DEX 13 (+1) CON 8 (-1) To Hit +1 Untrained 17 CHA 15 (+1) Mêlée +2 Trained 11 EXP 14% INT 16 (+2) Missile +2 Save 14 WIS 12 Skills: Alertness, Concentration, Knowledge, Persuasion, Performance, Spellcraft Special Abilities: Black Magic, Learn Bonus Spell 10% Attacks: Open Hand, hit +2 (off-hand -1), dmg 1d2+1 Equipment: None Treasure: None Mana Points, Lv1: 1/1 Spell Book: Background: Kel was born with a gift, and as he grew older was encouraged by his father (His mother having died during childbirth) to develop it, and he has done so to this day. He seeks Power and knowledge, and has learned a number of techniques to gain both. Kel is still a young man, only 18 years old, and is just starting out in life. Tall and fairly well built, though he has a glass jaw and is prone to sickness, Kel is a real looker and considers himself a ladies man with neatly done red hair and dark green eyes.[/code] Character 5 (Fenris): [code]Harold Harrison 1st level Lawful Fighter STR 12 AC 12 HP 13 Speed 120' (40') DEX 14 (+1) CON 13 (+1) To Hit +1 Untrained 17 CHA 11 Mêlée +1 Trained 11 EXP 14% INT 13 (+1) Missile +2 Save 14 WIS 11 Skills: Climbing, Crafting, Jumping, Navigation, Piloting Special Abilities: None Attacks: Open Hand, hit +1 (off-hand -2), dmg 1d4 Equipment: None Treasure: None Background: Harold Harrison often looked to the sky as a child. He marveled at the magnificient airships crossing the sky. He worked hard and became a cabin boy aboard one of the Royal Air Force vessels. He was a quick lad, and picked up piloting and navigating as well as fighting. He earned the nickname Rook, or Rooks, from the crew since he seemed to have wings aboard ship, jumping and flying all over the place during battles, in addition to helping pilot the craft. Rooks has since finished his apprenticeship, and the R.A.F. certianly is calling to him, and there are a number of captains who would love to have him join their crew. Yet, adventure and a sense of excitement call Rooks. He has no doubt the air force will be there, but soemthing is calling him out to explore the world a bit first. A tall, lanky, young man with black hair and eyes, Rooks is quick with a smile and a loyal fighter, if a bit reckless.[/code] Character 6 (Wystan): [code]Aloe Mossleaf 1st level Lawful Hobbit STR 10 AC 13 HP 9 Speed 90' (30') DEX 15 (+1) CON 12 To Hit +1 Untrained 17 CHA 14 (+1) Mêlée +1 Trained 11 EXP 0% INT 16 (+2) Missile +3 Save 11 WIS 13 (+1) Skills: Alertness, Climbing, Crafting, Gambling, Healing, Investigation, Knowledge, Legerdemain, Performance, Persuasion, Research, Stealth Special Abilities: Stealth +3 (+6 in wooded areas), AC +2 vs. large creatures, +1 to hit with missile attacks, +1 to individual initiative Attacks: Open Hand, hit +1 (off-hand -2), dmg 1d3 Equipment: None Treasure: None Background: Coming soon to a character sheet near you.[/code] [/QUOTE]
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