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Engines & Empires I: Escape From the Dungeon
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<blockquote data-quote="Jack Daniel" data-source="post: 3470060" data-attributes="member: 694"><p><strong>Scene I</strong></p><p></p><p>Dammatis Personae:</p><p> - Zarjilum Dor'kuzad, Dwarf</p><p> - Lyhan, Faun</p><p> - Dagon, Mage</p><p> - Kel Vorath, Mage</p><p> - Harold Harrison, Fighter</p><p></p><p>The five of you are old friends. You all grew up in Betoüs for the most part, except for Zarjilum, who hails from a dwarven city in the Belt, and Lyhan, a faun whose people wander the Ancients' Forest to the south. As a group, you've developed something of a reputation as trouble-shooters, and the folk of Betoüs know that when they have a problem, you and your company can mostly be counted on to solve it. </p><p></p><p>Why, only yesterday, the five of you and the sixth member of your company, a Hobbit named Aloe Mossleaf, were sitting together in the Tommyknocker Tavern (a reputable establishment well-known for its excellent ales, stouts, and porters), trying to decide upon a name for your group. A good name is absolutely necessary if you want to get into the mercenary adventuring business, after all.</p><p></p><p>"Light Warriors?"</p><p></p><p>"Ah. It's been done."</p><p></p><p>"Hm. Order of the Stick, then?"</p><p></p><p>"That doesn't even make any sense!"</p><p></p><p>"How about... Led Airship!?"</p><p></p><p>"That makes even <em>less</em> sense!"</p><p></p><p>"All right, well if you're so smart, then <em>you</em> think of something!"</p><p></p><p>And that was when things went to hell in a handbasket. You see, it was at that moment that two dozen thuggish-looking ruffians, their faces covered in black masks, burst into the tavern and started jacking people left and right with saps. Oh, you lot put up a good fight, to be sure (for a party that doesn't even have a group name yet, that is), but ultimately, there were just too many of them.</p><p></p><p>You were defeated. Knocked unconsious and taken captive. By whom, you have no idea.</p><p></p><p>==========</p><p></p><p>The five of you come to in a small, dank, smelly dungeon-cell, about 30' x 30'. Your Hobbit compatriot, Aloe, is nowhere to be found. There is but a single door in one wall, made of thick iron bars. None of you are bound or gagged, but neither do you have any possessions beyond the clothes on your backs. What do you do?</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 3470060, member: 694"] [b]Scene I[/b] Dammatis Personae: - Zarjilum Dor'kuzad, Dwarf - Lyhan, Faun - Dagon, Mage - Kel Vorath, Mage - Harold Harrison, Fighter The five of you are old friends. You all grew up in Betoüs for the most part, except for Zarjilum, who hails from a dwarven city in the Belt, and Lyhan, a faun whose people wander the Ancients' Forest to the south. As a group, you've developed something of a reputation as trouble-shooters, and the folk of Betoüs know that when they have a problem, you and your company can mostly be counted on to solve it. Why, only yesterday, the five of you and the sixth member of your company, a Hobbit named Aloe Mossleaf, were sitting together in the Tommyknocker Tavern (a reputable establishment well-known for its excellent ales, stouts, and porters), trying to decide upon a name for your group. A good name is absolutely necessary if you want to get into the mercenary adventuring business, after all. "Light Warriors?" "Ah. It's been done." "Hm. Order of the Stick, then?" "That doesn't even make any sense!" "How about... Led Airship!?" "That makes even [i]less[/i] sense!" "All right, well if you're so smart, then [i]you[/i] think of something!" And that was when things went to hell in a handbasket. You see, it was at that moment that two dozen thuggish-looking ruffians, their faces covered in black masks, burst into the tavern and started jacking people left and right with saps. Oh, you lot put up a good fight, to be sure (for a party that doesn't even have a group name yet, that is), but ultimately, there were just too many of them. You were defeated. Knocked unconsious and taken captive. By whom, you have no idea. ========== The five of you come to in a small, dank, smelly dungeon-cell, about 30' x 30'. Your Hobbit compatriot, Aloe, is nowhere to be found. There is but a single door in one wall, made of thick iron bars. None of you are bound or gagged, but neither do you have any possessions beyond the clothes on your backs. What do you do? [/QUOTE]
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