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Engines & Empires I: Escape From the Dungeon
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<blockquote data-quote="Jack Daniel" data-source="post: 3489156" data-attributes="member: 694"><p><strong>Room 1 - Hour 1 - Turn 4</strong></p><p></p><p>Zajirlum grips George by the head and gives the foul orc a good, swift twist. With a sickening "crack", the orc's neck is broken, and the dwarf drops the corpse, now bleeding black from the mouth, onto the stone floor.</p><p></p><p>Harold, meanwhile, decides to loot George's body and recovers the key ring, the cat-o'-nine-tails, three sets of chains with manacles, and a single glass phial containing a syrupy red liquid.</p><p></p><p>Kel and Dagon peek out the cell door. You find yourselves in a hallway, ten feet wide and thirty feet long, with a single wooden door on the hallway's right end. The door is made of thick wood, with a stout cast-iron ring for a handle. The hall is lit by a single torch on an iron wall-sconce, just opposite your cell door.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 3489156, member: 694"] [b]Room 1 - Hour 1 - Turn 4[/b] Zajirlum grips George by the head and gives the foul orc a good, swift twist. With a sickening "crack", the orc's neck is broken, and the dwarf drops the corpse, now bleeding black from the mouth, onto the stone floor. Harold, meanwhile, decides to loot George's body and recovers the key ring, the cat-o'-nine-tails, three sets of chains with manacles, and a single glass phial containing a syrupy red liquid. Kel and Dagon peek out the cell door. You find yourselves in a hallway, ten feet wide and thirty feet long, with a single wooden door on the hallway's right end. The door is made of thick wood, with a stout cast-iron ring for a handle. The hall is lit by a single torch on an iron wall-sconce, just opposite your cell door. [/QUOTE]
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