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Enhacing the Horror Gaming Experience
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<blockquote data-quote="MGibster" data-source="post: 8106514" data-attributes="member: 4534"><p>This is truly the most wonderful time of the year! The weather is cooling, the leaves are turning brown, and little boys and girls go to sleep with visions of vampires, ghouls, and ghost dancing in their heads. October is a great time to break out those old horror games like the venerable <em>Call of Cthulhu</em>, perennial favorite Vampire, or perhaps the often forgotten splatterpunk classic <em>Nightlife</em>! Whatever your Spooktober gaming poison might be, the stars are right and now is the time to enjoy it. </p><p></p><p>Disclaimer: It is my personal policy to always ask my players what subject matter they do not wish to see in a horror scenario and avoid those subjects entirely. This thread isn't about enhancing the horror gaming experience by taking the players on a journey beyond their comfort zones unless they're okay with that. I would suggest anyone else running a horror game make a similar commitment. </p><p></p><p>What are some of the things you do to enhance your horror gaming experience? This isn't necessarily about the content of the games, though that's part of it, but what do you do to help the players immerse themselves in the game you're running? </p><p></p><p>Props: This is probably the single most popular way to enhance a horror scenario and <em>Call of Cthulhu </em>is famous for this. Letters addressed to PCs or NPCs, photographs, and sometimes even physical artifacts like jewelry can really enhance any game. Has anyone ever made effective use of props? </p><p></p><p>For my next game, the Investigators will come across a mysterious cult practicing their dark rituals deep in the woods away, so they believe, from prying eyes. Usually I am inclined to speak the words the cultist are chanting but next time I'm going to mix it up a bit. I'm going to give the players a handout and we're all going to do the chanting together. I figured 6-7 voices chanting in unison has got to be a lot more powerful and memorable than my lone voice. </p><p></p><p>Anyone else have any ideas?</p></blockquote><p></p>
[QUOTE="MGibster, post: 8106514, member: 4534"] This is truly the most wonderful time of the year! The weather is cooling, the leaves are turning brown, and little boys and girls go to sleep with visions of vampires, ghouls, and ghost dancing in their heads. October is a great time to break out those old horror games like the venerable [I]Call of Cthulhu[/I], perennial favorite Vampire, or perhaps the often forgotten splatterpunk classic [I]Nightlife[/I]! Whatever your Spooktober gaming poison might be, the stars are right and now is the time to enjoy it. Disclaimer: It is my personal policy to always ask my players what subject matter they do not wish to see in a horror scenario and avoid those subjects entirely. This thread isn't about enhancing the horror gaming experience by taking the players on a journey beyond their comfort zones unless they're okay with that. I would suggest anyone else running a horror game make a similar commitment. What are some of the things you do to enhance your horror gaming experience? This isn't necessarily about the content of the games, though that's part of it, but what do you do to help the players immerse themselves in the game you're running? Props: This is probably the single most popular way to enhance a horror scenario and [I]Call of Cthulhu [/I]is famous for this. Letters addressed to PCs or NPCs, photographs, and sometimes even physical artifacts like jewelry can really enhance any game. Has anyone ever made effective use of props? For my next game, the Investigators will come across a mysterious cult practicing their dark rituals deep in the woods away, so they believe, from prying eyes. Usually I am inclined to speak the words the cultist are chanting but next time I'm going to mix it up a bit. I'm going to give the players a handout and we're all going to do the chanting together. I figured 6-7 voices chanting in unison has got to be a lot more powerful and memorable than my lone voice. Anyone else have any ideas? [/QUOTE]
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