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Enhanced Critical Hits (Dynamic Critical Hits, WIP+)
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<blockquote data-quote="Charlaquin" data-source="post: 9481321" data-attributes="member: 6779196"><p>I used this exact rule way back during the D&D Next playtest. It worked fine, didn’t feel unbalanced or anything. I did have one player who suddenly startled rolling a suspicious amount of double nat 20s as soon as I implemented that rule, but… well, that was part of a bigger problem with that particular player. The rule itself was perfectly cromulent.</p><p></p><p>I ended up abandoning it, mostly because I didn’t feel like it added enough to be worth the extra dice rolling. It’s a little thing, but that crit confirmation roll, in my experience, dampens the excitement of critical hits. Even though this rule is all upside, it turns a natural 20 from “wohoo, more damage!” to “Let’s roll another die and do more math to see <em>how much</em> more damage,” which is much less exciting. And, of course, there’s the fact that all critical hit rules are more beneficial for the monsters than they are for the players. So the stronger critical hits are, the swingier combat gets, and the more that swing is weighted in the monsters’ favor. YMMV on if that’s positive or negative, but for me it was negative.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9481321, member: 6779196"] I used this exact rule way back during the D&D Next playtest. It worked fine, didn’t feel unbalanced or anything. I did have one player who suddenly startled rolling a suspicious amount of double nat 20s as soon as I implemented that rule, but… well, that was part of a bigger problem with that particular player. The rule itself was perfectly cromulent. I ended up abandoning it, mostly because I didn’t feel like it added enough to be worth the extra dice rolling. It’s a little thing, but that crit confirmation roll, in my experience, dampens the excitement of critical hits. Even though this rule is all upside, it turns a natural 20 from “wohoo, more damage!” to “Let’s roll another die and do more math to see [I]how much[/I] more damage,” which is much less exciting. And, of course, there’s the fact that all critical hit rules are more beneficial for the monsters than they are for the players. So the stronger critical hits are, the swingier combat gets, and the more that swing is weighted in the monsters’ favor. YMMV on if that’s positive or negative, but for me it was negative. [/QUOTE]
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