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Enhanced Critical Hits (Dynamic Critical Hits, WIP+)
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<blockquote data-quote="ezo" data-source="post: 9482237" data-attributes="member: 7037866"><p>Actually, it is less than your "dynamic" system. Using the 65% at d8+5 base the damage of critical max damage + rolled damage is 6.575, nearly 0.1 less than dynamic critical hits.</p><p></p><p>But I have thinking about this a bit more and after reading replies and responses, I guess I want to make sure I understand your goals here:</p><p></p><p>1. Remove the disappointing double-dice low roll disappointment on critical hits.</p><p>2. The "fun" of the added d20 roll adds excitement on a critical hit.</p><p>3. Max damage alone is boring.</p><p>4. Max damage plus a roll is too much. (which is not true at 65% hit chance)</p><p></p><p>Using the d8+5 at 65% example in the OP:</p><p></p><p>1. 2d8 will roll below 8 about 33% of the time, and equals 8 another 11% of the time. When the result of the 2d8 is less than what is possible on 1d8 about 44% of the time, the feeling of the critical hit is lost.</p><p></p><p>2. You only roll the extra d20 on a 20, so it isn't often, and adds to the tension of the critical hit resolution. While some might not like the extra time, it encourages critical hits to be celebrated.</p><p></p><p>3. You are still doing max damage on the nat 20, but the possibility of extra damage on the additional hit keeps it from being boring.</p><p></p><p>4. As I stated above, you actually do less damage with max damage + rolled damage than dynamic damage. However, it is removing the "fun" element of the extra d20 roll.</p><p></p><p>Overall, I think your idea is a good one if the goal isn't just the damage, but the added fun of the extra d20 roll. You know given max damage on the first 20 you will have good damage (at worse) and have the fun of the extra roll for more damage. Frankly, as rare as it happens, I wouldn't stop at one extra roll. If the second d20 was also a 20, give max damage again and <em>another</em> roll! Keep it going on nat 20s until it stops! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ezo, post: 9482237, member: 7037866"] Actually, it is less than your "dynamic" system. Using the 65% at d8+5 base the damage of critical max damage + rolled damage is 6.575, nearly 0.1 less than dynamic critical hits. But I have thinking about this a bit more and after reading replies and responses, I guess I want to make sure I understand your goals here: 1. Remove the disappointing double-dice low roll disappointment on critical hits. 2. The "fun" of the added d20 roll adds excitement on a critical hit. 3. Max damage alone is boring. 4. Max damage plus a roll is too much. (which is not true at 65% hit chance) Using the d8+5 at 65% example in the OP: 1. 2d8 will roll below 8 about 33% of the time, and equals 8 another 11% of the time. When the result of the 2d8 is less than what is possible on 1d8 about 44% of the time, the feeling of the critical hit is lost. 2. You only roll the extra d20 on a 20, so it isn't often, and adds to the tension of the critical hit resolution. While some might not like the extra time, it encourages critical hits to be celebrated. 3. You are still doing max damage on the nat 20, but the possibility of extra damage on the additional hit keeps it from being boring. 4. As I stated above, you actually do less damage with max damage + rolled damage than dynamic damage. However, it is removing the "fun" element of the extra d20 roll. Overall, I think your idea is a good one if the goal isn't just the damage, but the added fun of the extra d20 roll. You know given max damage on the first 20 you will have good damage (at worse) and have the fun of the extra roll for more damage. Frankly, as rare as it happens, I wouldn't stop at one extra roll. If the second d20 was also a 20, give max damage again and [I]another[/I] roll! Keep it going on nat 20s until it stops! :) [/QUOTE]
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