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Enhanced Critical Hits (Dynamic Critical Hits, WIP+)
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<blockquote data-quote="ezo" data-source="post: 9482934" data-attributes="member: 7037866"><p>Sorry, but I disagree completely. A party typically has 4 PCs, each making an attack of some sort. Many encounters IME have fewer oppontents, often only making a single (or two) attacks.</p><p></p><p>Given the wide range of numbers encountered, from solos to gangs, and more often PCs have additional damage potential in general, over all I say it is a wash--neither side has any real statistical "advantage" over the other when it comes to critical hit rules.</p><p></p><p>Consider our current group. We make seven attacks per round typically for 4 PCs (fighter TWF w/ extra attack for 3, paladin sword/board w/ extra attack for 2, rogue TWF for 2, cleric cantrip for 1--sometimes with spirtual weapon for 2). Most encounters, unless they have superior numbers, often get 4 to 8. And in our group we have smites and sneak attacks, features like rune knight fire shackles, etc. which all contribute to additional dice on those attacks, making the impact of "double dice" even greater than if it was only weapon damage. Now, we use critical damage, not hits on a 20, but it works to the same effect.</p><p></p><p>Does the RAW double dice critical hit rule favor monsters when PC have features like sneak attacks and smites?</p><p></p><p>Not IMO nor IME. <em>If critical hits really favored monsters, they wouldn't be used in the game!</em></p></blockquote><p></p>
[QUOTE="ezo, post: 9482934, member: 7037866"] Sorry, but I disagree completely. A party typically has 4 PCs, each making an attack of some sort. Many encounters IME have fewer oppontents, often only making a single (or two) attacks. Given the wide range of numbers encountered, from solos to gangs, and more often PCs have additional damage potential in general, over all I say it is a wash--neither side has any real statistical "advantage" over the other when it comes to critical hit rules. Consider our current group. We make seven attacks per round typically for 4 PCs (fighter TWF w/ extra attack for 3, paladin sword/board w/ extra attack for 2, rogue TWF for 2, cleric cantrip for 1--sometimes with spirtual weapon for 2). Most encounters, unless they have superior numbers, often get 4 to 8. And in our group we have smites and sneak attacks, features like rune knight fire shackles, etc. which all contribute to additional dice on those attacks, making the impact of "double dice" even greater than if it was only weapon damage. Now, we use critical damage, not hits on a 20, but it works to the same effect. Does the RAW double dice critical hit rule favor monsters when PC have features like sneak attacks and smites? Not IMO nor IME. [I]If critical hits really favored monsters, they wouldn't be used in the game![/I] [/QUOTE]
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