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General Tabletop Discussion
*Dungeons & Dragons
Enhancements, Enchantments, Racism.
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<blockquote data-quote="Jackinthegreen" data-source="post: 6274372" data-attributes="member: 6678119"><p>A Bane weapon doesn't necessarily mean there's any racism or hatred going on any more than a ranger's Favored Enemy would show. For example, a hunter type character might choose animals is one of his favored enemies because that's the most practical thing to do. Likewise, a constable type character in a city of pretty much all humans would probably be best served choosing a human as a favored enemy since that character needs to have an edge against that type to do his job and keep order.</p><p></p><p>That's not to say there couldn't be some hatreds or something going on with certain characters. A child orphaned thanks to a dragon killing everyone else in a village might grow up and swear a blood oath to kill that dragon and thus become a specialist dragon hunter. Or, fr a much less righteous example, an evil giant might just decide it wants to live up to the racial bias dwarves have against it and start specializing against them and then bashing their skulls in.</p><p></p><p>Basically it'll come down to what's acceptable and interesting for the players and campaign. If you play with alignment, take a look at what the alignment would entail. An evil character could certainly have hatred guiding the choice of a bane weapon or Favored Enemy, but turn things around and you might find a paladin of Pelor who in his own way hates undead will use a Bane weapon set to work against undead.</p><p></p><p>So perhaps the can of worms being opened is: Is it okay to hate something inherently evil? Is it okay for a good character to feel hatred, even if that hate is directed towards something that isn't bad in and of itself? Or would you guys rather just play the game and not worry about philosophy? That's something you'll have to answer on your own.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6274372, member: 6678119"] A Bane weapon doesn't necessarily mean there's any racism or hatred going on any more than a ranger's Favored Enemy would show. For example, a hunter type character might choose animals is one of his favored enemies because that's the most practical thing to do. Likewise, a constable type character in a city of pretty much all humans would probably be best served choosing a human as a favored enemy since that character needs to have an edge against that type to do his job and keep order. That's not to say there couldn't be some hatreds or something going on with certain characters. A child orphaned thanks to a dragon killing everyone else in a village might grow up and swear a blood oath to kill that dragon and thus become a specialist dragon hunter. Or, fr a much less righteous example, an evil giant might just decide it wants to live up to the racial bias dwarves have against it and start specializing against them and then bashing their skulls in. Basically it'll come down to what's acceptable and interesting for the players and campaign. If you play with alignment, take a look at what the alignment would entail. An evil character could certainly have hatred guiding the choice of a bane weapon or Favored Enemy, but turn things around and you might find a paladin of Pelor who in his own way hates undead will use a Bane weapon set to work against undead. So perhaps the can of worms being opened is: Is it okay to hate something inherently evil? Is it okay for a good character to feel hatred, even if that hate is directed towards something that isn't bad in and of itself? Or would you guys rather just play the game and not worry about philosophy? That's something you'll have to answer on your own. [/QUOTE]
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