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Enhancing "Baldur's Gate: Descent into Avernus"
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<blockquote data-quote="Ash Mantle" data-source="post: 7811570" data-attributes="member: 11010"><p>When I get the chance to DM this excellent adventure (hopefully not if I get the chance this time), when the PCs enter into Avernus I intend to have them arrive on a great plain with a huge iron-gate in the distance. </p><p></p><p>They are not within Hell as yet, merely on the Welcome Mat of Hell. They would need to travel through that iron-gate, on which would be inscribed, in nine dead languages, the following transcription:</p><p></p><p><em><strong>'I am the way into the city of woe.</strong></em></p><p><strong><em>I am the way to a forsaken people.</em></strong></p><p><strong><em>I am the way into eternal sorrow.</em></strong></p><p><strong><em>Sacred justice moved my architect.</em></strong></p><p><strong><em>I was raised here by divine omnipotence, primordial love and ultimate intellect</em></strong></p><p><strong><em>Only those elements time cannot wear are beyond me,</em></strong></p><p><strong><em>and beyond time I stand.</em></strong></p><p><em><strong>Abandon All Hope, Ye Who Enter Here.'</strong></em></p><p></p><p>As they travel through that great iron-gate, they'll feel a heaviness pulling at their feet and a seemingly great weight descending upon their body in a fleeting instant. This is the price of willingly entering the House of Tyranny. </p><p></p><p>--------------------------------------------------------------------------------------------------------</p><p></p><p>Though Hell is a layer of order and conformity, distance within its Circles is subjective. Whenever the PCs blink, distances are warped and structures move closer.</p><p></p><p>--------------------------------------------------------------------------------------------------------</p><p></p><p>Perhaps not applying as much since the adventure is limited to Avernus, but if PCs descend further down the Circles of Perdition I intend to have them feel an increasing pressure, as if traveling down a great ocean trench. Standing within Nessus, without the adequate protective magics, will be akin to standing at the bottom of the deepest ocean trench.</p></blockquote><p></p>
[QUOTE="Ash Mantle, post: 7811570, member: 11010"] When I get the chance to DM this excellent adventure (hopefully not if I get the chance this time), when the PCs enter into Avernus I intend to have them arrive on a great plain with a huge iron-gate in the distance. They are not within Hell as yet, merely on the Welcome Mat of Hell. They would need to travel through that iron-gate, on which would be inscribed, in nine dead languages, the following transcription: [I][B]'I am the way into the city of woe.[/B][/I] [B][I]I am the way to a forsaken people. I am the way into eternal sorrow. Sacred justice moved my architect. I was raised here by divine omnipotence, primordial love and ultimate intellect Only those elements time cannot wear are beyond me, and beyond time I stand.[/I][/B] [I][B]Abandon All Hope, Ye Who Enter Here.'[/B][/I] As they travel through that great iron-gate, they'll feel a heaviness pulling at their feet and a seemingly great weight descending upon their body in a fleeting instant. This is the price of willingly entering the House of Tyranny. -------------------------------------------------------------------------------------------------------- Though Hell is a layer of order and conformity, distance within its Circles is subjective. Whenever the PCs blink, distances are warped and structures move closer. -------------------------------------------------------------------------------------------------------- Perhaps not applying as much since the adventure is limited to Avernus, but if PCs descend further down the Circles of Perdition I intend to have them feel an increasing pressure, as if traveling down a great ocean trench. Standing within Nessus, without the adequate protective magics, will be akin to standing at the bottom of the deepest ocean trench. [/QUOTE]
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