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Enhancing "Baldur's Gate: Descent into Avernus"
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<blockquote data-quote="Reynard" data-source="post: 7815227" data-attributes="member: 467"><p>Reading through the first chapter I think I would get rid of the contrivance of the Flaming Fist pressing the PCs into service. Instead, I would have them specifically hired to track down Kreeg, who is rumored to not only be in Baldur's Gate but mixed up with Dead Three cultists. Their only clue is a not-to-be-trusted former pirate in the Elfsong Tavern.</p><p></p><p>I prefer the PCs to have a clear motivation to begin with. It will change over the course of play but it should encourage them to get on the plot train BG<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />iA is selling. I dont mean that in a pejorative way either. Sometimes an adventure with a clear plot is totally fine. But if you pretend from the outset that the PCs have been cajoled into behaving a certain way, in my experience you are asking for trouble. It's easier instead to get them to agree to an initial goal and then dangle clear ways to achieve that goal in front of them.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7815227, member: 467"] Reading through the first chapter I think I would get rid of the contrivance of the Flaming Fist pressing the PCs into service. Instead, I would have them specifically hired to track down Kreeg, who is rumored to not only be in Baldur's Gate but mixed up with Dead Three cultists. Their only clue is a not-to-be-trusted former pirate in the Elfsong Tavern. I prefer the PCs to have a clear motivation to begin with. It will change over the course of play but it should encourage them to get on the plot train BG:DiA is selling. I dont mean that in a pejorative way either. Sometimes an adventure with a clear plot is totally fine. But if you pretend from the outset that the PCs have been cajoled into behaving a certain way, in my experience you are asking for trouble. It's easier instead to get them to agree to an initial goal and then dangle clear ways to achieve that goal in front of them. [/QUOTE]
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Enhancing "Baldur's Gate: Descent into Avernus"
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