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Enhancing "Baldur's Gate: Descent into Avernus"
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<blockquote data-quote="Talltomwright" data-source="post: 7816010" data-attributes="member: 7015385"><p>Just finished reading it cover to cover and can't wait to run it for my players! </p><p></p><p>The only change that's occurred to me so far is the book mentions the optional rule of a daily Wis save or have your alignment change to LE (reversible with <em>Dispel Evil and Good, </em>as per DMG p.64) I like that being in Avernus is corrupting but it doesn't seem to add much role play value; after the first poor roll and the party realise one of their number is suddenly evil then the Cleric will be doing a lot of routine dispelling each morning. I reckon it would be more fun to bring back the old 2E Ravenloft Dark Powers Check - each evil deed done in Avenrus brings a chance of being changed slightly with boons and penalties, building over time, to become more and more fiendish with acts of altruism the only way to reverse the process. Seems in keeping with the overall theme of redemption.</p><p></p><p>Hastily thought through examples include: torture someone and feel compelled to hide your face, while gaining the ability to control chains; steal something someone else needs and barbs grow out of your skin affecting your appearance but doing damage on a successful grapple, kill an innocent in a fit of rage and discover snakes growing from your chin.</p></blockquote><p></p>
[QUOTE="Talltomwright, post: 7816010, member: 7015385"] Just finished reading it cover to cover and can't wait to run it for my players! The only change that's occurred to me so far is the book mentions the optional rule of a daily Wis save or have your alignment change to LE (reversible with [I]Dispel Evil and Good, [/I]as per DMG p.64)[I] [/I]I like that being in Avernus is corrupting but it doesn't seem to add much role play value; after the first poor roll and the party realise one of their number is suddenly evil then the Cleric will be doing a lot of routine dispelling each morning. I reckon it would be more fun to bring back the old 2E Ravenloft Dark Powers Check - each evil deed done in Avenrus brings a chance of being changed slightly with boons and penalties, building over time, to become more and more fiendish with acts of altruism the only way to reverse the process. Seems in keeping with the overall theme of redemption. Hastily thought through examples include: torture someone and feel compelled to hide your face, while gaining the ability to control chains; steal something someone else needs and barbs grow out of your skin affecting your appearance but doing damage on a successful grapple, kill an innocent in a fit of rage and discover snakes growing from your chin. [/QUOTE]
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