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Enhancing "Baldur's Gate: Descent into Avernus"
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<blockquote data-quote="Anthony Winter" data-source="post: 7866282" data-attributes="member: 6916765"><p>Question regarding ugency and motivations?</p><p>How are people grappling with time urgency in DIA? Throughout the crossing of Elturel there there are references to meteors, blasts of lighting, earthquakes, burning lava, and the city slowly being dragged into the styx. in the citadel there are 100-200 survivors clinging to hope of survival.</p><ul> <li data-xf-list-type="ul">If its so urgent why is it still in that state for the players when they get back?</li> <li data-xf-list-type="ul">If I have successfully given them a sense of urgency (via dead refugees in the catacombs) why will the party go on a protracted road trip?</li> <li data-xf-list-type="ul">If there are only "100 survivors or so why save the city at all?" Nations would hardly put resources into saving a 100 popn hamlet from rampaging giants let alone an entire level of Hell?</li> </ul></blockquote><p></p>
[QUOTE="Anthony Winter, post: 7866282, member: 6916765"] Question regarding ugency and motivations? How are people grappling with time urgency in DIA? Throughout the crossing of Elturel there there are references to meteors, blasts of lighting, earthquakes, burning lava, and the city slowly being dragged into the styx. in the citadel there are 100-200 survivors clinging to hope of survival. [LIST] [*]If its so urgent why is it still in that state for the players when they get back? [*]If I have successfully given them a sense of urgency (via dead refugees in the catacombs) why will the party go on a protracted road trip? [*]If there are only "100 survivors or so why save the city at all?" Nations would hardly put resources into saving a 100 popn hamlet from rampaging giants let alone an entire level of Hell? [/LIST] [/QUOTE]
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Enhancing "Baldur's Gate: Descent into Avernus"
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