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Enhancing "Baldur's Gate: Descent into Avernus"
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<blockquote data-quote="Talltomwright" data-source="post: 7917765" data-attributes="member: 7015385"><p>I did something similar. In my session 0 the players created their characters, which were definitely more rough and tumble Baldurians than holy Elturgardians, and, conveniently for me, they were all searching for loved ones who had gone missing (and who I had decided had fled to Elturel just in the time to be sucked to Avernus.)</p><p></p><p>Session 1 started with loosely RPed their guilty secret; accidentally killing an innocent man in the midst or interrogating a lead on their disappearances (an agent for the Duke, but they don't know that yet) who says, 'You're too late. It's happening right now.' </p><p></p><p>Then I said we were going to run a pre-credit sequence and I gave them all LG characters (which they would never normally play) who go on a little devil hunt (made by mashing bits of <a href="https://www.dmsguild.com/product/294663/Baldurs-Gate-The-Fall-of-Elturel?term=Elturel" target="_blank">The Fall of Elture</a>l and <a href="https://www.dmsguild.com/product/287932/DDAL0901-Escape-From-Elturgard?term=Escape+from+Eltu" target="_blank">Escape From Elturgard)</a>, accompanied by their squire, Little Reya 'Sunshine' Mantlemorn. On their way back to Elturgard they see the city being dragged into Avernus and are killed by the emerging devils, apart from Reya, who they told to flee with some innocent farmers. </p><p></p><p>Then we cut back to their actual PCs in Baldur's Gate. They are short on healing magic as a party so I made Reya a healer sidekick and introduced her early by placing her in the Elfsong tavern, where she stepped in to heal those who dropped in the opening fight. The players were really excited to see her and quickly adopted her in to the party. So now they as players are more invested in the fate of Elturel (and in Reya) and there will be a bigger payoff when I drop in later that their loved ones where in Elturel at the time of it's disappearance.</p></blockquote><p></p>
[QUOTE="Talltomwright, post: 7917765, member: 7015385"] I did something similar. In my session 0 the players created their characters, which were definitely more rough and tumble Baldurians than holy Elturgardians, and, conveniently for me, they were all searching for loved ones who had gone missing (and who I had decided had fled to Elturel just in the time to be sucked to Avernus.) Session 1 started with loosely RPed their guilty secret; accidentally killing an innocent man in the midst or interrogating a lead on their disappearances (an agent for the Duke, but they don't know that yet) who says, 'You're too late. It's happening right now.' Then I said we were going to run a pre-credit sequence and I gave them all LG characters (which they would never normally play) who go on a little devil hunt (made by mashing bits of [URL='https://www.dmsguild.com/product/294663/Baldurs-Gate-The-Fall-of-Elturel?term=Elturel']The Fall of Elture[/URL]l and [URL='https://www.dmsguild.com/product/287932/DDAL0901-Escape-From-Elturgard?term=Escape+from+Eltu']Escape From Elturgard)[/URL], accompanied by their squire, Little Reya 'Sunshine' Mantlemorn. On their way back to Elturgard they see the city being dragged into Avernus and are killed by the emerging devils, apart from Reya, who they told to flee with some innocent farmers. Then we cut back to their actual PCs in Baldur's Gate. They are short on healing magic as a party so I made Reya a healer sidekick and introduced her early by placing her in the Elfsong tavern, where she stepped in to heal those who dropped in the opening fight. The players were really excited to see her and quickly adopted her in to the party. So now they as players are more invested in the fate of Elturel (and in Reya) and there will be a bigger payoff when I drop in later that their loved ones where in Elturel at the time of it's disappearance. [/QUOTE]
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